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-   -   Working on my french ruleset : audible questions (http://www.miniaturefootball.com/forum/showthread.php?t=19029)

the french guy 10-02-2010 04:10 AM

Working on my french ruleset : audible questions
 
Hi,

I'm currently working on my french ruleset. THe goal is to make a "french friendly" ruleset, meaning easy to understand, easy to operate rules.

For that, thinking about the lack of players here, I want to keep the timing simple and realistic. So in my ruleset, you time it like that :

advanced ruleset (tournament finals, league play) :
  • 4x15minutes, clock stopped on out of bound and scores.
  • "Deployement" in 40 seconds, simultaneously. The timer is launched only once each player moved his complete squad on his side of the LOS.
  • Audibles and reajustements

basic ruleset (tournament rows, friendly fast gaming) :
  • 2x20 minutes, clock stopped on out of bound and scores.
  • "Deployement" in 50 seconds, simultaneously. The timer is launched only once each player moved his complete squad on his side of the LOS.
  • Audibles and reajustements


Why using simultaneous deployement ? To keep the game fast and easy.

One thing I don't like in most of rulesets, is to lose time in setting up the speaking timer once for the offense, once for the defense. So one of the guys is focusing on the timer, not the game. Here we does not have enough players to put one on timing. So 3 timers (one offense, one defense, one general timing) is just...boring.

The other reason is that we want to keep the action fast and smooth. Football timing stoppages are something very difficult to understand for a french.


Using a system like that, we need a good audible/adjustement system to keep the game interesting on a strategic point of view.

I was thinking about allowing a specific number of pivots, and a specific numbers of figures moves.

It's where I need your input. THinking about the system I want to use, how many pivots and figures moves (O and D) should we allow to keep the things fair, realistic, and fast ?

I already have my own idea, but I wonder what you "pros" are thinking about it first. ;)


thank you. thmbsp$

eflfanatic 10-02-2010 07:24 AM

Simultaneous set up
 
Dimitri,

I like the simultaneous offensive and defensive setup to keep the game moving at a fairly quick pace.

One way to keep it simple, is to just set up your play as it is to be run at the snap of the ball with all players already angled and pivoted in the direction they are to go.

I have read the rules that one coach uses for simutaneous setup and basically the offense and defense set up at the same time and once the offense is setup the coach announces "set" and the defensive coach must immediately stop his setup. If he has a player in his hand then he must immediately place that player on the field.

If the offense does not annouce "set" within the required 40 or 50 seconds then they are flagged for a "delay of game" penalty and if the defense does not immediatly place the player in his hand on the field after the offense declares "set" then they are flagged for the penalty.

Coaches will move and countermove all day long if given the opportunity and that is what slows the game down. Just keep it simple especially for teaching new coaches how to play.

the french guy 10-02-2010 11:25 AM

thanks for your answer !

It's exactly the way I played last time. But we allowed some audible moves. The question is , what is the best balance between fast palyability and strategic interest ? ;)

efgamer 10-02-2010 01:11 PM

Play like real football!
 
Hey Dimitri, you guys play like I do. Hey I do not worry with how many pivots. I play simultaneos setup. The offense can shift, man in motion and pivot their men. The defense reacts to the offense during this 50 second segment by moving men, pivoting men, in any direction. This really gives you the feeling of playing football. After the offense annouces "Hut" all pivoting and movement is complete and the play is executed. Of course, pivots are allowed to the defense after a TTQB pass completion. This is fast and exciting. Now, the offense must perform their shifts and pivots in correct order. I like to set my defense up as quickly as possible showing an overload to a side making the offense think they can run to the opposite side, and then I shift my men to the other side just before the offense finishes their set-up! Just some strategy you can use. It is terrific! I wish more coaches would try this system. They would love it! I think the main problem with minature football is that most coaches like to play slow and cover all possibilities. Well football is a game of numbers (out numbering your opponent and gaining an advantage. Real strategy comes in real time, you must make quick decisions. This opens the game up to another level. These are just my opinions. I will post a video in the near future of a game to show how easy and realistic this approach to minature football really is!

eflfanatic 10-02-2010 02:04 PM

Balance
 
Quote:

The question is , what is the best balance between fast palyability and strategic interest ?
I don't know the best way to achieve the balance you are wanting but one way to maintain strategic interest in the game is to not place so many restricitions on game play that it limits the offenses ability to be creative and innovative in play calling and execution or limit the defenses ability to defend against a coach who has that ability.

Football is about developing an offensive game plan using the strengths of the offense that can avoid the power of the defense and take advantage of the weaknesses of the defense and conversely the defense has to do the same.

the french guy 10-02-2010 02:29 PM

thank you both for the help thmbsp$

Quote:

This is fast and exciting. Now, the offense must perform their shifts and pivots in correct order. I like to set my defense up as quickly as possible showing an overload to a side making the offense think they can run to the opposite side, and then I shift my men to the other side just before the offense finishes their set-up! Just some strategy you can use. It is terrific! I wish more coaches would try this system. They would love it! I think the main problem with minature football is that most coaches like to play slow and cover all possibilities. Well football is a game of numbers (out numbering your opponent and gaining an advantage. Real strategy comes in real time, you must make quick decisions. This opens the game up to another level. These are just my opinions. I will post a video in the near future of a game to show how easy and realistic this approach to minature football really is!

I 'll make a try to do 100% realtime stuff to see if I like it thmbsp$



Quote:

I don't know the best way to achieve the balance you are wanting but one way to maintain strategic interest in the game is to not place so many restricitions on game play
It's why I'm thinking about that question of "after clock" pivots/moves possibility. Perhaps your idea of "post snap" pivots can be a good way to keep the thing realtime during setup, but allowing some flexibility and strategic possibilities just after the snap, without using any timing...

I have to test all that. Thank you for the ideas !

the french guy 10-24-2010 06:52 AM

Hi,

New questions I'm working on : the board 's switching.

In my idea, I 'm thinking about that setup, and I'll explain why.

presnap : defense or offense

after snap :
  • for running play : defense operate the board, until tackle, yards gain stop, or OOB happens
  • for passing play :
    1. offense operates the board for WRs route. Then, when he choose, or after a limited amount of time (I have to test it deeper to figure how much time), he stops the board, and clearly announce the receiver (immediatly/less than 2secs).
    2. then (I'll detail passing simulation in my ruleset, but I'll allow other passing methods), after passing simulation steps (angles, measuring, etc...) are done and ball marker posed on the field, DEFENSE operates the board, until tackle, yards gain stop, or OOB happens



For now, we always play OFFENSE = operates the board. I'm not happy with that system.

First, because of the lack of interaction for the defense during game. A feel of "punishement" to be in defense position. You almost do nothing but just put your formation on the field, and wait. It's not my taste, because I love defense strategy game.


Then, because on defense (we play FOB tackling, and I want to stick to that unique system), you sometimes see a tackle and the offense, even if he does not want to cheat, is focused on his run or WR routes, and does not see it and so does not switch off the board.

If the defense operates the board (once offence coach has done his stuff), the d coach will be focused on tackles, and will be able to stop the board on the tackles or even just before them and explain the situation to his opponent.

More interaction, more fun, more fair, and easier to manage without any referee.


what do you think of these ideas ?

eflfanatic 10-24-2010 09:19 AM

Defense operate switch
 
The way you describe is the way most do it. Defense operates switch unless the play is a pass play in which case the offense operates the switch until a receiver gets open to attempt the pass.

Of course, if you are ever fortunate to have a referee, then the referee would operate the switch.

the french guy 10-24-2010 06:28 PM

I didn't know that ! I was thinking I was inventing a new way of playing :rtfl:

eflfanatic 10-24-2010 07:30 PM

At least your thinking
 
Hey, at least you are thinking.

One thing that just about all rules I have read from the original creators of electric football games (i.e.. Tudor, Coleco, Gotham, and Munro) all included a basic way to play their game that required a basic knowledge of football rules. They also encouraged players to create variations to make the game more exciting.

I also collect football board games which also suggest that the people who play these games have as a prerequisite, a basic knowledge of actual football rules.

I think for the most part, we here in the US who play electric football, have a distinct advantage over you or the majority of people in Europe or other foreign countries, in that we grew up watching football on TV, playing backyard football or playing organized football from a very early age.

I know that because my Dad was such a hugh football fan, that even before I had an electric football game, I had numerous football board games that I played hours upon hours.

Basically, I say all that just to encourage you to keep thinking. I really hope that you are successful in bringing the game to an international level.

And, heck, if you create a NEW WAY TO PLAY, maybe we will join you!!! You certainly have brought customizing figures to a new level.

the french guy 10-25-2010 04:11 AM

football logic
 
Yes, you're right, I believe most of the rulesets availables has "holes", where more football knowledge will give logical answers that I sometimes miss.

I liked the diagrams approach in the mfca tournament "beta" ruleset, for that particular point, by the way.

But not speaking of the game mechanics itself, I believe a basic knowledge is enough to play, even at good level. It's like any wargame. You have specific units wich are allowed to do several things. You got defense units, coverage units, attack units. I believe even a beginner (total noob in football) playing a few games will discover what is a screen pass, a slant, a sweep, and how to react against it....Even if he does not know the technical name ! :D

It remembers me a K-lo post recently...Speaking of formations, he posted pics with technical names...I saw it, and spoke with him about the theorical way to run that formation.

I discovered that I was actually using pretty much the same formation myself...but without knowing the "scientific" name of it :D

What I mean is that it shows that not knowing the theory would not prohibit to be "creative" and eficient during games....Even if, confronted to a skilled coach, I'll probably discover that all my formations "creations" already exists and have a real name.

It joins the question of board operation. With no specific indications, we first found logical to operate the board on offense. Then, gaining experience, we wanted to change the system...proudly wrote it in MFCA forum...and discovered that it was the regular way to do for most of experienced american players too :D


It's the same for a wargame. You can play, or even being competitive without being a military officer...you sse what I mean ?

It's why building my ruleset takes a lot of time. I want to create a solid ruleset, strategy only oriented (no "action" plays like ttqb and stuff like that, even if I will allow it too), but also EDUCATIONAL.

I teached the game to a friend, in about 1half hour he was ready to play. I won the game, but he was able to play, being a total beginner in american football. Since he's not a board game geek :D he didn't involved much, sadly. Since he 's not a board game geek. I believe in our countries, it's a point more important than being a football specialist.

Here, "football specialists", for most of them, watch games on tv and sometimes play madden. You will not take them off their seat easily to do something with more involvement. Especially because, as in cheap american comedies, board games, miniature and stuff like that has that negative "geek" image (you know, typical image of the football captain making fun of the glasses guys of the high school chess club :rtfl: )


I believe here in France, board game geeks (for me, nothing negative in that...in fact, exactly the opposite...using brain and creativity...I'm a geek too, collectiong vintage video games and painting minis...I'm too old to think about a reputation or whatever :rtfl: ) are the way to go to find a crowd for this game. IN germany, it will be diferent, because american football is a lot better represented. Etc, etc...

the french guy 10-25-2010 03:53 PM

new question !
 
New question : offense starting position on field :D Just want to confirm (or not!) the way I already play.

I believe we'll all agree on linemen position : on center field, or on hash marks on big boards, TGCGT formation, C on LOS, T and G 1 yard behind. 1/2base minimum between them, 1base width maximum between them. Can't touch each other figure.

Quarteback : behind the center (1/2-1 base lenght behind Center's base)

I already know the legal formation for LOS (7 men on O).




Now...the questions about the other ones.

WRS : how deep (refering to the LOS, yards) on the field can they be positioned on start ? Can I put them directly on side of the linemen, or should I keep a space between them ?

TE :
can I put it directly on side of linemen, to form a sort of 6 linemen, or should I keep a space between the 5 linemen and the other ones ?

RBs (hb and fb) :
for now, we agreed to place them between the hash marks AND/OR between the linemen line width, forming a "square" (from left side of left tackle to right side of the right tackle), behind the rear side of QB's base. Do you think it's right/legal ?

How deep (yards) can I put my Rbs refering to the LOS ?


thank !

eflfanatic 10-25-2010 07:38 PM

New Questions answers
 
Dimitri,

Offensive line set up sounds good.

WRS : how deep (refering to the LOS, yards) on the field can they be positioned on start ? Can I put them directly on side of the linemen, or should I keep a space between them ?

I would keep a space between them. Technically that is what distinguishes a WR from a TE. Most rules specify 5 yards off the LOS. 1 yard is all that is required by NFL Rules.

TE : can I put it directly on side of linemen, to form a sort of 6 linemen, or should I keep a space between the 5 linemen and the other ones ?

TE can be lined up directly on side of linemen. Again, technically that is what distinquishes a TE from a WR. I think NFL RUles specify a TE lined up beside a lineman also has to maintain the 1 yard off the LOS if lined up directly on side of a lineman effectively becoming aan interior lineman.

RBs (hb and fb) : for now, we agreed to place them between the hash marks AND/OR between the linemen line width, forming a "square" (from left side of left tackle to right side of the right tackle), behind the rear side of QB's base. Do you think it's right/legal ?

Also known as the tackle box. Definetly legal.

How deep (yards) can I put my Rbs refering to the LOS ?

Most rules specify no more than 20 yards behind the LOS within the tackle box.

Hoop27 10-26-2010 01:01 AM

Hi Dimitri, I don't know if this will help you or not but the player numbers also distinguish position and you may want to add that into your rulebook. The number breakdowns are as follows..

Position(s)


QB, P, K
1-19

RB, DB
20-49

C
50-59 primary
60-79 secondary

G, T
60-79

WR
80-89 primary
10-19 secondary

TE
80-89

DL (NT/DT/DE)
60-79 primary
90-99 secondary

LB
50-59 primary
90-99 secondary

The primary/secondary thing is basically the player at that position is supposed to wear a number in the primary range. If no numbers are available in that range then they may use the secondary number. (Though I don't know if that is still the case, or if players can now use what they want be it primary or secondary)

the french guy 10-26-2010 04:57 AM

thank you both for the answer ! thmbsp$

the french guy 10-30-2010 06:34 PM

new question about board operating
 
Hi,

In my ruleset, like in a lot of wargames, there will be diferent levels of play. From basic to advanced plays (onside, multiple lateral passes, complex routes, fumbles, and even holdings).

I'm thinking about adding one optionnal offense stoppage on running game on "advanced ruleset" options, to allow more complex running routes (or even receivers routes), But...the probleme of knowing who should switch the board appears again.

So the message is for multistoppage players : how do you operate the board switch ? It seems that offense always turns the board on anf off, since he have to choose the stoppage moments, correct ?

Or do you make the stoppages on precise timing ? Does it slow the game ?


thanks thmbsp$

Hoop27 10-30-2010 07:45 PM

Hi Dimitri,

We're working on getting together a rules set for us up here too. Timed stoppages is one of the things we are looking at seriously.

The upside is it doesn't really matter who controls the board. but what we are thinking of will work something like this..

We are going to allow players to be stationary/on magnets (except linemen) for as long as the player wants them on. but once it comes off it stays off for the play. The only exception to that is the QB who at any stoppage can be placed on a stationary base. (representing the drop back then stay in the pocket to look for a pass)

Any player not locked up (making contact with another base) can be turned/angled. The exception will be a cornerback (or anyone in man to man coverage) who can bump and run (within 5 yards of the line of scrimmage) then turn around.

On the fourth and final stoppage offense must declare run or pass. They can of course declare before then if they want. So it would play out like this..

run for 0.5 seconds - snap of the ball. players move just a little bit.

run for 1.5 seconds - players get out in routes etc. Holes start to form in blocking.

run for 1.5 seconds - receivers make their cuts on routes. perhaps run is called here to allow the RB to make a cutback on the 4th stoppage.

run for 1.5 seconds - declare run or pass. declare the runner/receiver. If a pass then execute the pass in whatever manner you use (TTQB or passing sticks)

If using sticks you would need an additional stoppage on a completion where adjustments can be made again.

Then just let the board run until the play ends.

How long you run the board for at each stop will depend on your personal preference and how fast your board goes.

Talking about it together up here we liked the idea of being able to make adjustments to the players to make the game a bit more realistic. It will take some play testing obviously but that is what we plan on trying first. And seeing the MPFL video's on youtube I thought it made the most sense.

Multiple stoppages will certainly slow the game down a bit. But your idea of one stoppage controlled by the offense could work out ok. I would suggest that after the offense does his stoppage then the defense would have control of the board.

I know for timing for a game clock, the mid ohio guys idea of using boxes is brilliant imo.

For setting up we will have both guys set up at the same time with the defense having an extra 15 seconds or so to adapt to the offense.

The rest of the rules, will just have to be your personal preference. The toughest struggle we are having is with the kicking game. Though we are tinkering with the idea of putting a football on a straight running base for kicking and see if we can make that work somehow.

A lot of info but I thought I'd share some ideas :D

the french guy 10-31-2010 06:07 AM

Quote:

The toughest struggle we are having is with the kicking game. Though we are tinkering with the idea of putting a football on a straight running base for kicking and see if we can make that work somehow.
I'm thinking about the same thing. I'm also thinking about experimenting stationnary kicker and rubber balls. I'll see that during week end (I don't work tommorow! ltsplbll )

Quote:

We are going to allow players to be stationary/on magnets (except linemen)
I'm not against stationnary players, but I believe there should be a limit for them. I'm thinking about 2 guys on each side : safeties only on defense, QB and skill player (rb , te in receiving position, wr) only on offense. I have to work on that too.




Quote:

The upside is it doesn't really matter who controls the board
For me, it's an important point. On ALL games we had here (not speaking of solitaire scrimmages of course), we had several issues with tackle (and sacks) refereeing, with offense on board switching during offense plays.

I 'm speaking only for 2 players gaming, without referee.

I'm not speaking of intentional cheating : but since offense coach is focused on his routes, runs, yardage, etc...he not really pays attention to the defense game. It's why having defense on switch (not watching the offense routes and runs but his own tackles) improves the balance of the game (I think it's why majority uses that system). The defense can stop the board just before or after the tackle, clearly show it to the opponent.

It's particulary true on a fast board !



Quote:

run for 0.5 seconds - snap of the ball. players move just a little bit.

run for 1.5 seconds - players get out in routes etc. Holes start to form in blocking.

run for 1.5 seconds - receivers make their cuts on routes. perhaps run is called here to allow the RB to make a cutback on the 4th stoppage.

run for 1.5 seconds - declare run or pass. declare the runner/receiver. If a pass then execute the pass in whatever manner you use (TTQB or passing sticks)

Good system in theory. But on 1vs1 game without referee, you'll see that real clock use can dramatically slow down and chop the game action. Playing a 3h30 game is not for everyone (especially if, as myself, you 'll have to demonstrate the game or play with casual players).

4 stoppages also seems a bit too much for me. On the first quarter, you'll remember all that, but after 2hours of game, will you remember wich stoppage you did, etc...


Quote:

I know for timing for a game clock, the mid ohio guys idea of using boxes is brilliant imo.

I 100% agree with you. For me it's a big improvement in the game (like passing sticks, presnap, etc...), wich passed almost invisible for most of us. For me, the less electronics timers you'll have to operate, the smoothest the game will be. That Mid Ohio system allows us to play without worring about a general clock, but keeps the time strategy in the game wich is very important in american football.


Quote:

How long you run the board for at each stop will depend on your personal preference and how fast your board goes.
Personal preference can't be ruled. :D 15years of wargaming let marks in my brain :rtfl:


Quote:

If using sticks you would need an additional stoppage on a completion where adjustments can be made again.
Depanding the passing rule you'll use, it can add multiple stoppages : first stoppage after passing and receiver declaration, to pivot free men, then run the board, then if the pass is completed or interecepted, stop again, then pivots (depanding of the ruleset), then run the board. Add the 4 stoppages you planned...and you'll see if you like that way. Perhaps you will, personnaly it's not the game I like.

In boardgames/wargames, we try to simulate the old fashion way a sport, a conflict, or whatever using several mechanics wich have to reflect (in my opinion) the action we attempt to realize.

Example, passing play in football. In real footbal, it takes a few seconds between the snap and the pass throwing. For me (again, personal opinion, I respect the guys wich prefers to decompose all the actions in gaming steps : your fun is your fun, after all), the board game has to reflect that fast decision and action, and respect a certain theorical chronology/time line.

In my current "non official" ruleset, for example, offense coach has to designate the receiver IMMEDIATLY after he switched off the board on passing play. Not 1.5s or 2seconds, but immediatly. Because, on the game action "chronology/time line", that very moment reflects the exact moment when the QB has his arm ready to throw, and he made his choice.

I explain : when the offense runs the board to try to open his receivers, "in the real life", during that time the QB is reading defense and his receivers.

When the offense coach stops the board to make his pass (ttqb or sticks, whatever), in "real life" it represents the exact moment when the QB is throwing the ball. So if you stop the board, you have to know what receiver you'll throw to.

Counter example : if you allow the offense coach to stop the board, then having 2secs or 10secs or whatever to choose his receiver, in real life, that chronological point does not exist. I don't know if my example is clear, since I'm fighting with english to speak about complex and abstract concepts. :D






Here's my current game sequence (basic/fast/"discovering" ruleset version) I'm working on :


(note : I prefer to speak about "player" -in french, "joueur"- refering to the "coach" in majority of us rulesets)

A- FORMATION DEPLOYEMENT
  1. each player put distinctly his squad on his LOS side (Not timed action )
  2. Once the offense player placed his center on right position on LOS, the formation timing is started (50seconds). Formation deployement is simultaneous for O and D.
  3. the offense formation has to be completed before the last 10seconds call sound (speaking timer, buzz, or whatever). The offense playert has to say distinctly "SET" before that clock limit.
  4. defense has the last 10seconds to make last adjustements on his squad. He has to say distinctly "set" before that clock limit.

B - PRESNAP AND PLAY CALLS
  1. offense player turns on then off (immediatly) the board. He says distinctly and normally "ON-OFF" with no delay between the two words, making the action in the same time (explanation : the O coachs say "ON" and turns the board "on" in the same time, then he says "OFF" and turns the board "off" in the same time).
  2. the 2 players are now allowed to pivot each free athlete (not in contact with another athlete from both teams, the rear base side is the pivot axle, not including linemen or TE if he's in 6th linemen formation)
  3. offense player calls the play, saying distinctly "pass" or "run". If if choose running play, he has to distinctly designate the ball carrier (telling his jersey number and/or showing the athlete).


C - PLAY SEQUENCE
  1. If the offense player called a running play, defense player operates the board switch, until the play stops to develop (ball carrier has been tackled, went out of bound, scored, fell, has been blocked by his own teammates, or lost yardage).
  2. If the offense player called a passing play, offense player operates the board switch, until he choosed to stop it (opened receiver) or play stops to develop (qb sacked, run out of bound, no reciever opened in a reasonable timing delay).

    Concerning specifically passing play :
    • Immediatly after the offense player stopped the board, he has to distinctly designate the receiver he choosed.
    • Then, the passing play is resolved following the specific passing rules (ttqb, target, sticks, etc...), the defense player operating the board until the play stops (, pass incomplete, ball carrier has been tackled, went out of bound, scored, fell, has been blocked by his own teammates, or lost yardage)
    • If the defense player intercepts the ball, the board is now operated by the former offense player.

PENALTIES : (not finished)


You see that that basic ruleset allows quite complex gaming already, but without too many external interventions. One clock (using the memory feature of the timer) with 50seconds setting, operated ONE SINGLE TIME for each play. Plays count system (certainly mid ohio inspired) for general timing. Play calls and presnap timed by "voice calls".

My goal is to be able to forget the game mechanics and external devices, and focus on the field and athletes.

Now I'm seriously thinking abut kicking and perhaps one stoppage on running play.

Hoop27 10-31-2010 01:54 PM

I was thinking about those stationary players while watching the football game on TV and having 5 players on magnets on defense seems like the maximum.

a 4-3 short zone for example would have all 3 LB's and 2 safeties holding their positions initally.

On offense I can see where 3 players on magnets could make sense.

A shotgun split back offense where the play is a delayed handoff could see all 3 in the back field being used.

The number of stoppages seems like a lot, once we get play testing I'll know if it's too much (which it could be)

Should be fun to experiment!

Hoop27 10-31-2010 04:10 PM

I'm starting to agree with you that 4 stoppages may be too much.

I'm thinking now about trying just the first 2 stoppages. Followed by one for when the offense declares run or pass.

the french guy 10-31-2010 04:14 PM

timing
 
you'll also need a photo timing machine, to control the board on/off, because you'll not be able to fairly watch the clock and play the same time, I'm speaking about gaming situation without a referee of course.


I don't know the real name of the device for but I believe Weirdwolf is using one. thmbsp$

Hoop27 10-31-2010 04:17 PM

Honestly we aren't too worried about the exact timing. Especially since it will just be a couple of us.

But it would come in handy if we eventually got additional players and formed a real legaue.

Quote:

Originally Posted by the french guy (Post 125566)
you'll also need a photo timing machine, to control the board on/off, because you'll not be able to fairly watch the clock and play the same time, I'm speaking about gaming situation without a referee of course.


I don't know the real name of the device for but I believe Weirdwolf is using one. thmbsp$


the french guy 11-01-2010 03:21 PM

You'll see if you like it or not. You can see that everyone here is always talking about rules :D

Hoop27 11-02-2010 12:20 PM

Of course because of yesterday our rules ideas will have to be adjusted probably.

A young buddy of mine said to heck with it, and we went out and bought everything to make a monster board on a budget. I'll share pics and info soon!

Not complete yet, but we basically went shopping at 10:30am and by 11pm we had the board basically running. ******** thing is huge LOL

the french guy 11-02-2010 02:31 PM

I think it's time to suscribe to MFCA, my friend :D

Hoop27 11-02-2010 07:28 PM

LOL well if we actually get a game in and enjoy it I certainly will be ;)

the french guy 11-03-2010 06:21 AM

You're planning to build a monster board, so ? real scale ?

WEIRDWOLF 11-03-2010 08:31 AM

Just caught up on this thread. You will find that 2 stoppages is plenty once you get the feel for what your players do and especially if the bases are tweaked. Most leagues have some form of stoppage either behind the LOS (line of scrimmage) or after 10 yards on certain plays.

The MPFL uses multiple stoppages and has a great system worked out, but to get the rules i think you have to purchase the DVD Anthony offers. It is very nicely produced. It was often very hotly debated on here and has a following that enjoy the multi-stop way of playing.
http://www.mpflfootball.com/

Hoop27 11-03-2010 12:56 PM

Quote:

Originally Posted by the french guy (Post 125814)
You're planning to build a monster board, so ? real scale ?

Well I don't know what 'real scale' is. but the board is 65"x32" so we'll do 2" = 5 yards.

It's pretty much built right now. We burned up a rheostat on our first wiring try, which we will chalk up to user error! :rtfl:

So I'll be picking up a new one today, and we discovered that the one counterweight was about 1mm too long and needs to be trimmed. not a big issue. But other than those issues it's pretty much going as well as could be hoped.

the french guy 11-03-2010 02:31 PM

Quote:

Just caught up on this thread. You will find that 2 stoppages is plenty once you get the feel for what your players do and especially if the bases are tweaked. Most leagues have some form of stoppage either behind the LOS (line of scrimmage) or after 10 yards on certain plays.
Stoppage does not mean more fun for sure. It depands how you want to play the game. Playing fast counting on tweaking, playing 4hours games with multistoppages, etc... it's all a matter of taste.

Personally I like fast gaming, but simply don't like random events and "action" part of the game. I prefer to keep the game strictly a coaching game.

Hoop27 11-09-2010 12:27 PM

I think we will try and find somewhere in between the traditional style of stoppages and the mpfl system. try and get the best of both worlds.

I was wrong on the scale of our big board it is 1/2" = 1 yard. So the miggle bases we have seem to be 2 yards long.

All I have to say is taping the field for painting is an unholy pain in the butt :rtfl: not to mention time consuming!

Once the green is on after taping and some gloss it will be ready to show! We've been taking pictures throughout the process.

But another question for Dimitri.. Are you still enjoying using the passing sticks? I've been practicing with the TTQB a bit but it isn't pretty :D I'm thinking the sticks will be a good way to introduce new people to the game while showing them the TTQB as well.

the french guy 11-09-2010 01:39 PM

for more easy painting, I saw some coaches making this way :

1 paint the hole board in white

2 with diferent masking tape widths, make your field marks.

3 paint all the board in green

4 remove the masking tape, it's done thmbsp$


I love passing sticks. On big boards, it's a real challenge. You need to improve your tweaking skills to make anything else than short passes.

Personaly my passing sticks are at the same scale than my board. Some other coaches use tudor 620 scale for their sticks even if they play on big boards. It makes the passes easier. You have to see what you'll prefer yourself, not one better than the other.

TTQB ? It's fun to use. But I prefer passing sticks.

Hoop27 11-09-2010 01:44 PM

We are using stripe tape after painting the field white first. If I had to do it again I'd likely use masking tape.

The stripe tape is excellent quality but it's a pain in the butt to use. especially for the hash marks.

I was planning to make the passing sticks to scale for that board. so it will be very tricky for long passes.

the french guy 11-09-2010 02:34 PM

Seeing the board scale, maybe too tricky even for medium range passes :D

Hoop27 11-09-2010 02:35 PM

Quote:

Originally Posted by the french guy (Post 126382)
Seeing the board scale, maybe too tricky even for medium range passes :D

It will sure take some trial and error. the field is 60" long

the french guy 11-10-2010 06:11 AM

huge board
 
Maybe you should start with smaller sticks, and make them longer when you'll improve your tweaking skills thmbsp$

On my 42" board with scale passing sticks, long passes are already really tricky, even with my decent tweaking.

Hoop27 11-10-2010 02:40 PM

Quote:

Originally Posted by the french guy (Post 126439)
Maybe you should start with smaller sticks, and make them longer when you'll improve your tweaking skills thmbsp$

On my 42" board with scale passing sticks, long passes are already really tricky, even with my decent tweaking.

Perhaps instead of 6,12, and 18. I could make a set 4,8, and 12 yards long as a start.

the french guy 11-10-2010 02:56 PM

If you want I can measure my own sticks and give you the size, metric system of course :D

Hoop27 11-10-2010 03:18 PM

Quote:

Originally Posted by the french guy (Post 126491)
If you want I can measure my own sticks and give you the size, metric system of course :D

Well of course! It's always fun to confuse the Americans :rtfl:

the french guy 11-11-2010 06:21 AM

measuring stick : 34.8cms
blue stick : 15.6cms
red stick : 5.4cms
white stick : 10.4cms

You can go for 35cms, 15.5cms, 5.5cms, and 10.5cms, I think.

thmbsp$


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