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Time?
What do you guys do to measure the length of your games? Do you use a running clock, the on board timer, a set number of plays, or some other method?
Thanks, Erick |
Since my games are usually interrupted several times and take a few days to complete, I use 20 plays per quarter, not including kick offs. It makes it easier to keep track of them.
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for fast games each team gets a full set of downs to do as much damage as possible (if there is a tie after that then they each get one more down on offence, and if there is still a tie it is a tie... i needed to explain that to my McNabb figure very thoroughly! HA)
for longer games I usually have a running clock for 15 min quarters and only time outs stop the clock. until the last few mins when you can work the sidelines to stop the clock |
Running clock. 60-minute quarters. Try and run 85-100 plays per game.
Normal stoppages for like incompletions, etc., happen in the final 5 minutes of each half, and each team has 3 time outs. Only other stoppages are for changes in possession. Ed wnnrcgr shkthbx: $br# |
Thanks for the replies so far. My cousin and I used to play 15 play quarters in our league as kids. We didn't pass and games usually took nearly 4 hours. I'd like to start playing solitaire but finding 4 hours in a day is nearly impossible.
@Al- I spent most of the morning reading about your solitaire league...very inspirational and fantastic post game wrap ups. |
Thanks, Eric. I tried to write it as if you were reading the Monday Sports section. Wow, you spent most of the morning reading it. I guess I'll have to type faster next time so it won't take as long to read... ;) :dohdh: :D
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Al- I got up at 10:00, made breakfast and coffee, so make your own conclusions ;)
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Timing
This spring in my college league I will run 15 play quarters. Time Outs will add 1 play to the quarter, so a quarter could be 21 plays$cch$
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i just do 10 plays per quarter, each team has available 2 timeout plays for the end of each half. game takes about 3 hrs in no hurry.
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I play 1 minute halves. I use a stop watch and the game clock only runs when the board is on. This way I can walk away from the game and come back the next day if I need to and the time is exact. Usually have game scores in the teens and twenties, so it works pretty good.
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1 minute halves?
Goldie, is that a typo or sarcasm? I run my board speed a little slower than most people so I'd only get 3-4 plays in per half.
Thanks to everyone who's responded. I'm starting to flesh out my rules and you suggestions are helping. |
In my Playtest League games last year, I used Brian McAtee's system of possession-sets: one each per team, four downs each, two complete sets comprising one quarter. I was able to reduce game-time to about 1.15 on average and got decent scores even following orthodox scoring rules for some games.
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Perhaps you can take a look on mid ohio league rules.
They use a "box" system, I explain : Let's say you do 15 "boxes" by quarter. One box is 1 attempt. If you throw a pass and completed it, it costs 2 boxes. If you make a 1st down, it costs 2 boxes. ANy other case (pass incomplete, not enough yardage gain) costs 1 box. Basically, a completed play (1st down or pass) is 2 boxes, other cases 1 box. It seems to allow some nice strategic clock playing. |
i use 4 quarters of 10 plays. Using my own playing chart for offense & defense (PAT is the only thing that doesn't count as a play).
I can make a game in about 50-75 minutes and maybe 90 minutes with overtime Take it easy Benster from north of the border |
Kyzbp, no that was not a typo or sarcasm. Thats how I play my solitaire games. I have my board set on the fastest speed I can without making the guys fall over. I am in the process of building 2x4 board so I am still using a Miggle Super Bowl board. But even still, my clock only runs if the board is turned on. And it never runs on extra points or the first part of a kick-off or punt. If my games were much longer, my scores would be very high.
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