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Speed on the field what bases do you feel are best and at what positions.
Well as the brawl gets closer my mind turns to strategy. I like to get tips wherever I can so I can look at my squad and build accordingly. At the first Brawl I saw so much speed on the Field, it was amazing. I remember a game between Brian Healey and Jimbo man there teams flew around so fast I caught whiplash and vertigo at the same time it was sumthin to see. So the question is ( without giving away all your secrets) Coaches what do you use basewise for speed at what positions and why. Jump on fellas Jump on.
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That's Easy!
I can show ya better than I can tell ya! :rolleyes: :eek: :D
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Anywho.
Thanks for the help at Brawl 1. But id like this post to be helpful.
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as far as speed goes -
I like to have speed all over the field on defense.... does not matter the position, the player must cover ground in the open field. TTC, RedPeg or Rookie bases they all can be fast. You, as the coach, must decide where you want pure speed players vs. fast skill players - there is a difference. You must also decide what scheme you are going to be using which will help in the choice of player at each spot. offense, I like a varity of speed for all the skill positions and have at least one O-Line who can run (for pulling). hope this gets you started..... OH, by the way - welcome back Biglock K-LO |
Just Funnin' Ya!
Speed is relative and means different things to different people. Coupled with Speed, Strength creates an infinite amount of variables.
As I've always said, MY teams are predicated on the REAL life team i.e. my BUCS run the Tampa 2 and my BEARS run the 46. On Offense I like to create holes for my RBs to run thru, as opposed to running behind a wall of OL. Each scheme requires different players. I'll try to elaborate, but not so much as I don't wanna give too much away. :rolleyes: Oh, yeah, since I'm OCD, my teams have to color coordinate, so I make my bases - no matter which - do what I need them to do. Each base has one or more attributes. They are:
Different positions need different degrees of each. Kind of like creating your own player in Madden. If you have 100 points, how much Strength would you give an RB and how much Speed? Balance is essential, but again that means different things to different Coaches. In each category, 20 is average. How much over/under would you give your players? I do this for every one of my players. Too much of one takes away from another. Let's take a Jerome Bettis miniature player. He needs to be strong enough to push his lead blocker out of the way; and he's gotta breakoff his block and be able to take it to the house more than I need him to hold a block or have blazing speed.
Most Chalupas are all Speed and bounce off their blocks, very little Strength or Stickyness. You really gotta ask yourself what you want and where.
I guess anyone reading this is saying, "What the...???" because after reading all this mumbo jumbo, I really didn't answer the question, did I? Here's the short and quick answer: Balance is the starting point. All of one and none of the others is not smart, meaning if every guy on your team is Strong as heck, can they catch a WR if he happens to get open downfield? If they're all fast, do they have 'enough Strength to use that Speed? If they're slippery lil suckers ('Scapable), are they Strong enough to stay on course? |
Speed and Strength
When I build a team, I require that my offensive linemen be able to blow anything off of the line of scrimmage. As for my WR, RB, TE, QB, I strive for a balance of speed and strength. The only position where I tolerate nothing but speed is KR.
Defensively speaking, defensive linemen, LBs, FS, SS must be accurate along with being strong. Base accuracy creates base contact. If they are fast, that’s great. If not, I can live with that. When a RB comes through the hole, I want my LB or safety to make the play with the front of the base. If my defensive linemen make the play, that’s better because it usually means a loss or no gain. A balance of strength and speed is where I want my cornerbacks. Maurice The Electric Coach |
now thats the Jimbo I love! The MF General
I got you family u pretty much coming at it on speed, counter speed, and a quick base no matter what type as long as it tows that quick line is useful in certain situations. Ok one technique I swiped from you when you played Brian, I peeped how that when you double wide right your inside WR ran a "Swoosh" slant on the inside and the other WR always had the strong straight post or fly route, Freakin Incredible, Were good, Thats why I love You Dog The Love You show for the game always shines when you play.
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I think it all depends on the rules and style of play. For example with the multi-stop MPFL style (and Jimbo's new rules) some buzzball diamond bases (even weighted above 3.2) for the top notch speed would be amazing for the outside recievers. For shootout style I LOVE the lateral dial lineman and Proline strong rookies for recievers (since angling recievers in not allowed and the D can always play head-head). Any system I've seen I like TTC LBs and safties for versatility. I like the red pegs for speed rush from the outside. I think the proline strong rookie is also a great base for RB since that base doesn't get easily re-directed like maybe a pure speed base does. I love the versatility of a great TTC RB too though, especially in a one back set. I like the flat front proline rookie for FBs who hold blocks, also flat front proline shells for my ITZ dial lineman. I like a combination of TTC (strength for run stoppers) and Proline strng rookies (for pass rushers) on my D-line, but I look forward to getting some F5 bases to add even more strength to my teams. For corners I like the proline flat front strong rookie base because I can put cutom corners towards the front of the base without falling over (and the custom corners can bump and then turn and run with the recievers)
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Thanks EC
Maurice thank you my Friend your Information has been in my archive forever. Dope Contribution.
Cmon Coaches lets make this a Keeper |
Good Thoughts Mo!
My OL doesn't have to be Stronger than they have to be Sticky! Recall a real game when you see OL "ride" their blocks around the pocket or they Zone Block. They aren't necessarily stronger than the DL, they just stay between them and the RB. That's all I need my OL to do. How long depends on the RB. Some RBs are fast enough to push the OL into their block, others wait for the DL to be influenced and others don't wait for either, they just bounce off the back of their OL and go around the pile. Different strokes for different Coaches.
Yeah, Lock, my WRs do different things depending on the D&D. Even if cats key on them I can still mix it up by sliding the figure left or right on the base to increase or decrease the arc!?! It's a constant chess match out there and most of the time I'm happy with what I get out of my horses. Especially against Healey's DIRTY BIRDS!!! drl$$ thmbsp$ ppls$ |
Lock,
Reggie posted this up a while ago... there some good info in here: Can you distinguish different coach's schemes in your league? -------------------------------------------------------------------------------- One of the great things about being in a miniature football league is analyzing various teams schemes offensively, defensively, and special teams. In the DFW, where there is a no-hands barred, stack if you want kind of action, it becomes rather apparent week-to-week that many of the coaches run different schemes. Some coaches learn under one type of system and apply those concepts in offense and defense and others may learn off another. One of the great coaches in the DFW League, Don Hudson runs a particular scheme where his linemen are on regular TTC bases. He runs double-TE, one back and one receiver sets a lot. Because he does not use athletes of FF.COM, he employs the TEs to chip swoopers (loopers) and then go out for passing. On defense, he runs a 2-deep zone sometimes using zone blitzes to try to bait you into throwing. Many of those who studied under Don tries to use similar schemes. Some add a little twist but by and large, it is eerily similar. Then you have DeWone "Parcells" McDaniel who's philosophy is to slow the game up. Use the clock, ball control-type offense. He loves running off right tackle a lot. He uses 3 and 4 receiver sets from time to time but his intentions are to pound the rock. The linemen are closely intertwined. DeWone averages about 17 pts a game. On defense, he plays a bend-but-don't break defense. A tyrpical 4-3 with pretty physical corners. He plays dime coverage a lot but will from time-to-time, bring the safeties up to threaten against the run. Needless to say, he's the second winningest coaches in league history. Others who have mimicked his stype have had difficult with it. Then there's Mike Robertson. A 4-time champion who has etched his own mark. Mike tries to run my offense, the spread, but excels in running traps. Everyone thinks the play will not work but with constant practice, this guy has it down to a science. Mike is like a hound-dog in the game. When he knows he has you on the ropes, he will continue to pound you. Mike use a multitude of schemes but most are centered around his ability to run trap plays on you. He is willing to give up 10 yards on a run to set you up for a big play on the next play. His defensive schemes are copied directly from what I do. Neither him or myself have the strongest teams in the league, so we do a lot of exotic coverages that the other team can not recognize. We leave our corners on islands, knowing 9 of 10 times, they will win the battle against the receiver. Mike's safeties are sometimes in a double zone coverage scheme but for the most part, he plays a base 4-3 or 5-2. The only difference in Mike's defensive scheme and mine is that his middle linebacker is on a rookie base, adding added pressure on run plays and mine is on a lateral, giving me the ability to rush ahead on runs and drop back on passing plays. I run the spread offense. In past years, we had steroids in the league. Guys were killing me in a head-to-head battle! So I was desperate to compete but I did not want to resort to the limitations of straight ahead run blocking. I was watching a pro game and the analyst was speaking about how one team was stronger than the other (physically) but the weaker team was winning because of technique. Actually it was the Broncos that I was watching. I saw their zone blocking and wondered, "Could this be done in miniature?" That's when I re-shaped my philosophy. All gaps are base length a part. Defenses line players in the gap to no avail. With my athletes, who's hands are able to hit a player and knock the defender off course, we have a field day getting people open! With such wide spacing and the ability to audible, it becomes a matter of which hole do you want to run in. Defensively, my Cowboys rank among the Top 3 every year. In a style of play that gets 100 plays in, giving up 11.0 pts a game is something I am very proud of. So I guess my question becomes to you is that how diverse is your league in schemes? Do everyone have different schemes or is it pretty basic as far as being the same? And can you recognize those schemes and feel comfortable about your chances for success? Sorry for the length. It's just a topic Greg Hardmon (Detroit League) and myself were discussing the other day. Reginald Rutledge DFW Dallas Cowboys 2007 |
thanks Jimbo
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Proline strong rookies at safties tweaked for speed, these bases stay on course, which is the most important thing, widetops if your doing the spin thing, blitzers must be the fastest IMO and be able to slid off a TE if someone motions a TE in front of him, I use widetops, LB's I use widetops mostly because you can get speed and alittle power at the same time, they have excellent range sideline to sideline, CB's (don't ask, I have the worst CB's in the country) smile, thank god for my blitzers, LOL, on offense it depends mostly on the format, (sticks, TTQ, FOB, ATT) I would have to know what style 1st before I explain how I set my team.
Norbert Revels |
Bases
Good topic...
It really does depend on what type of defense you're running. I usually like to have someone (or two) as a safety behind the offense's most downfield guy. In EF, it is much more a game of plays than first downs. Giving up a FG at the end of the half or game if you're confident that you can score a TD is an ok strategy. With the safety(s) back, that means a pass rush is necessary to not allow the receiver to get too downfield before the switch is turned off. I like the outside in pass rush because it also tends to negate the sweeps. One other underrated advantage of loopers is the defense against the shovel pass...suddenly you have a blazing speed guy somewhere in his backfield instead of him seeing a wall of blockers and being able to angle his runner to your weak spot. However, to leave someone back and to have a pass rush from both sides, a few things are necessary: - Super strength up the middle to hold serve against the OL - Being able to have that super strength from 3 or 4 guys instead of 5-6 committed to the middle Therefore, a few things to ask yourself as you put together the team: - Do your cornerbacks that play press coverage rush the QB if they miss the WR? (i.e. are they angled in and loop in so that you're still getting value from them instead of seeing them against the back rail) - Are your LB's positioned more outside than inside so that they can cover the inside on a run if angled in or cover the outside I want consistency as much as speed out of my LB's and Safeties. I want to know that if I point them at a spot, that they'll run to that spot. I use the "on off switch drill" when I test bases. How much do they jump when the switch is turned on? I want bases that will hit that same spot 5-10 yards away every time. Finally, one important thing to note: Take time to look at the figure and the base combination. I've won many strongest man competitions without necessarily the strongest base. Defense is where you should have the most figures on your team and offense is where you can use the extra bases you are allotted and just switch out. Certain figures do better against certain blockers. You want to be able to get a forklift against blockers...it puts them on two prongs and negates all the hard work or money spent by the offensive coach in tweaking. That's why you should have an ample supply of defenders compared to offense...it is a counterpunch to what the offense is doing. If you can get the forklifts, you can definitely sacrifice some strength and then you've got a DL that can loop around the outside or plow the offensive guy back on the inside and that makes the offensive coach even more nervous. Good luck! |
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