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Question
Alright guys, I have six teams in my solitaire league, how many should make the payoffs.
I will have each divisional winner, should there be two wild cards? |
Just the ...
division winners or one overall wild card max!
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Only 6?
In that case, only the 2 division winners. It does not make sense to have four out of the six teams make the playoffs. But....it's your league. Do what ya like.
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Teams
I wanted to get started right away with the league to test out my chart, so I only painted 6 teams.
Expansion will happen, adding two more teams to the league. |
World Bowl
The championship game will be the World Bowl I. Field to be the new BEFA stadium (2 x 4) custom made by yours truly.
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Chris, I'd go with just the 2 division winners this time around. How many games are you going to play for the season, 5 for each team, everyone plays each other once, or 7 where they play in their division twice??? Ought to be alot of fun. ppls$ thmbsp$ ppls$ thmbsp$
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BEFA
I am playing a 13 game season, they play 2 to 3 game against each other. All depends on how the League Lineup made the schedule.
My thought is that next year I will paint 4 new teams, with the last place teams falling out of the league being replaced by a new set of teams. The teams that get relegated will be re-based or tweaked. Challenge to you Al, the winner of my World Bowl plays the winner of your League. |
My rules
Here are just some of my rules
1.Teams will consist of 11 players only. 2.Linemen will have beebee's under the base, if using rookie bases. 3.Running backs will have beebee's, if using rookie bases. 4.Kick off and punt cards will be used. 5.CLM Design play charts will be used to call plays. 6.15 plays per half, with 6 plays for overtime. 7.Home team gets the ball first, Visitor in the second half. 8.Any bases can be used. 9.Any figures can be used. 10.Extra points are automatic. |
I've been slapped in the face and challenged to a duel. You're on Chris! As soon as I get my season done and you have yours done it's a go!:fghttt: :fghttt: :fghttt: :fghttt: :fghttt:
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