Quote:
Originally Posted by Megawattz
This has been interesting, following this discussion its important for one reason, level playing field. The whole weight debate is about leveling the playing field no matter what u play with. 3.3 is usually associated with stock products while 4.0 which has always been associated with ff.net & customizer friendly weight class. Obviously if 3.3 was chosen that would slow the boom of newbies creating there own teams, which is essential considering the growing costs of custom work, also stunting creativity, by dictating weight that cant be met customizing, goodby green stuff to heavy. 4.0 seems to me to be the best, because it allows stock teams that are light to compete with the heaviest custom teams not exceeding 4.0, by means stated here, I bet I never chop my stands again to play in a torny. The real importance of clarifing this is that U no longer have to build a new team every time U travel, of course your local leagues can continue as is, but when U travel U know your team is legal. I think that would also promote participation because now your league team is your travel team imagine that. 
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Yep. What he said.
I think some of you guys have it wrong about the "standard" it does not relate to the type of figures you have but the maximum weight. The stock figures are great and my favorite figs are the straight arm corners and BB Mr. Everthing and they are ALL starters on my team, and not every player is 4.0
But there is so much more you can do with a max weight.
More is better.
More choices = more creativity = more fun
It has worked well in competition and I believe it should be the new standard for advanced competition. No one is saying that you can only get figures from one manufacturer. That's just stupid. Being able to customize your players and adjust their weight is an essential part of the modern game. 3.2 grams as a LIMIT is just too restrictive and for competition I just think its a thing of the past.