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Old 03-12-2010, 02:31 PM
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the french guy the french guy is offline
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Join Date: Aug 2009
Location: south west of France, Europe
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I bump the topic to add some infos for beginners, to explain the version of MF passing play we use :


Passing call :


the board is turned ON, plays develops, then when the offense player choose to switch off the board he has to say IMMEDIATLY the receiver number, name, or show the figure.

If the the offense player takes more than 1-2seconds (the defense can count the 2 seconds clearly, or use a timer) to make his decision, it's considered as an incomplete pass.

OPTIONAL : If the defense player 's got a figure in position of trying a sack on QB, he can switch on the board 1second to try to sack the QB.



PASSING ATTEMPT :

When we use passing simulation, we use Buzzball rules, but we don't allow the receiver to pivot or angle. THe offense player can place the stick where he want on a 180° angle from the receiver front of base, BUT can't pivot or the receiver.

Once the ball marker is placed, the board is turned on. If the pass is completed, the board is turned on again, and once again the receiver is not allowed to angle or turn.



It's the current rules we use here. It's pretty fun and add some cool features, especially the QB pressure on the passing call.
Since the offense player has to decide immediatly the receiver on board switch OFF, he has to watch 1) the receivers, open or not 2) avoid sack and blitzers 3) choose the wise moment to switch off the board.

We believe it adds a nice simulated pressure on the QB, making the passing play harder (combinated to the non pivot passing simulation). The result is games with a good amount of running plays, and men to men scrimmages, and not only bomb passes on my big board.


My two cents
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