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Old 04-11-2010, 10:20 AM
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the french guy the french guy is offline
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Location: south west of France, Europe
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What is your artistic opinion of the Excalibur figures? I think they are a good base to start with decent amount of detail, but the length of their arms seems way out of proportion to me. What do you think?

you're right. But you can "cheat" a little representing a big massive modern player, like a lineman or a tightend. See modern uniforms : the shoulder pads are tight, and quite high. You can sculpt the shoulder muscles out of the shoulder pads (like I did on the running back), and make his shoulders larger too : so the arms will look more proportionned, and the athlete will look like a really monster.

IN fact, finally the arms will still a little too big, but depanding the athlete field position you choose, it can be a good point to make it look stronger, for example.

On my particular project, it stills revelant, because that type of "steroidization" will remains to strongest athletes (linemen, te, fb, etc...). My goal is to make anatomic realism compared to the field positions. Thin receivers, strong but fast running back, powerfull linemen, dextrous QB, strong heavy tight end and fullback, etc...



Concerning the overall aspect of excalibur figures, there is many good points : sculpted chinstraps and facemask attachs, detailed shoes and jersey, etc...


on the face you barely just have to cut the helmet line to make a cool modern athlete head.

Last edited by the french guy : 04-11-2010 at 10:23 AM.
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