@Lindyhopper :
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my rules are still 'developing' and I add to them when I encounter a situation there I need more rules to make sure that everything is fair.
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Thank you for the rules. I'll read them tonight, and come back to you to discuss it if needed
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In my league I only play full games when my team (Queen's Golden Gaels) are playing. the rest of the season will be shortened games. I think I will play all 'full games' in the play offs though.
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Good idea. I have to see how to manage that.
@Reginald :
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I was intimately involved with the NFL in the late 60's, 70's, 80's and during the 90's. I studied the players, their abilities, and their teams and charted their success rate, their defenses, schemes, etc.
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I can't do that, I don't have the necessary knowledge
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I had to create a draft system to ensure that bases were equally divided between the 32 teams
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Very interesting concept. On my level, it's a good way to balance the teams, since tweaking process is a long work for me.
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More importantly, in my league, no two players are the same as far as weight distribution, custom figure representation, and ability.
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ALready the same thing here. Do you keep a weight rule ? For my own teams I'm using a 3.2g for linemen, 3.0 for other players.
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However, under my rule system, I run 100 plays. I use an actual playbook and try to run the plays according to the playbook. Games are usually 3 hours in length. I play with injuries, penalties, and fumbles.
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Playing with plays instead of clock sounds good for fair play between personal team and "computer" teams. I have to add a injuries, penalty and fumbles system too. I presume you use that special rules on particular situations ? like injury on a big tackle, etc... ?
I'd also love to play in stadiums, but I don't have enough time to build one for now. But I'll build one for sure one day...I built so many miniature building models for work in the past that I lost a little the passion for that thing for now.
@Al :
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When you are on offense, line up your team in the formation you want. Then roll dice to see what formation the defense will line up in. Once they are set, turn the offense players to run the play and go.
When the other team has the ball, roll a dice to see what formation they will set up in. Then set up your defense. When you are set, roll another dice to see what play the other team will try, turn their players and go.
You will need a chart with different defenses and different offense formations. Each offense formation should have different plays that the team can run from that formation.
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Yes, it's quite the same way I imagined. The only thing I wonder about is how to manage a good "guessing" simulation of the defense formation. I explain : if my offense team is preparing a big rushing play (just a few yards or even feet to progress), and I roll a dice for the defense, who choose a typical field coverage against passing play....My offense will have a unfair advantage.
I don't know if you thought about that ? Perhaps I can make a offense playbook with (for example) color codes : if it's a running play, it's a red code, so when I use a dice for the defense, I 'll use a red code defense (runing game defense), etc , etc... ?
thank you all for the help