View Single Post
  #10  
Old 09-05-2010, 10:48 AM
the french guy's Avatar
the french guy the french guy is offline
MFCA MEMBER
 
Join Date: Aug 2009
Location: south west of France, Europe
Posts: 2,743
Default interesting wargaming rules !

your dices charts are very interesting. Sounds like the days I was playing wargames


Personaly I try to keep the game on a coaching/training level, and not include "skills" (ttqb, tdq, etc...)


So I use a dice for kicks too. But I'm using a basic 6faces dice.

TD extrapoint : 2-6

field goal :

0-20 : 2-6 on the dice
20-30 : 3-6
30-40 : 4-6
40-50 : 5-6
50-60: 6
60-more : impossible (I know the record is 60 and something, but...it's so rare that I didn't want to simulate it).


1 on the dice is ALWAYS a critical failure (like we say in wargames ). To simulate the rare but real big mistakes of the kicking team, or the possible defense interception/ball punches.


Quote:
Also, there was no way to throw curl routes (with the receiver remaining stationary)
I don't understand that point If you allow the receiver to pivot, and allow to angle the passing stick, you can easily simulate curls, turns or whatever complex WR runs, no ?

Personaly, on my big board I just allow to angle the stick (to allow passing completion for WR with loop bases). But the receiver can't be pivoted.

I don't allow receiver pivot anymore, since it can be a unfair advantage to offense on my big board (certainly caused by our lack of experience in defense strategy, but for now...it's better like that. )
Reply With Quote