Quote:
Originally Posted by jeff priest
The whole rules question is a tough one.
There are some guys that have played the same way forever, then there are some that are willing to try out the newest thing. Which one is the right way? I am not sure.
There is always the method of a vote on each and every rule . Let everyone vote for each rule . For example, stop or non stop and if so how many stops? This would take quite a long time to get sorted out . Maybe it would be worth it.
I think what we need to do is find a common ground and work from there , that could be the rules or even which direction you want to take the game , more traditional or emmulate real football . This might split the ef community . As a group are we willing to come to common ground , even if this means that we all would have to compromise ? Some more than others.
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I think that a useful lesson can be drawn from the toy soldier wargamming hobby.
Consider: in miniature wargamming, you have multiple historical periods or even fantasy settings in which gaming scenarios are played, with a plethora of rules systems accomodating not only style of play but period. Additionally, there are rules sets and game systems which aim for maximum detail recreation of a battle or fast play for quick resolution. On top of this, you have multiple scales for figures ranging from 6mm to 54mm. Toy soldier gamers will meet at wargammes conventions or science fiction/fantasy conventions and congregate for an entire weekend's worth of miniature combat without the slightest concern as to which period the other gamers are running or which rules sets are in force at any given table.
It might be feasible to set up tournaments in which multiple rule/play systems are accomodated, with contestants able to compete and win championships in a given category. Not only would this eliminate the worry about whether Miggle or Buzzball or MPFL should be the guiding standard for the event (or which is the "superior" system for the hobby), but more people would be able to see how the different game systems work and what level of play they accomodate, which would be educational not only for players but non-participating attendees who are indulging their curiosity and learning about the hobby.
Just as there are no turf battles in miniature hobby wargamming over which rule set, period, or figure scale should reign supreme, and none in the model railroading hobby over train scales, there really is no reason why the hobby of electric football cannot accomodate multiple categories of play. Variety can only help the hobby grow.