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Old 09-24-2010, 02:50 PM
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Michigan Joe Michigan Joe is offline
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Quote:
Originally Posted by Iron Eagle View Post
When the TTQB is used exclusively, coaches tend to just put 9 guys in the line of scrimmage every play. This bottles up the run game and DB's are allowed to commit defensive holding and maul receivers and we call it coverage. I would like to see something a little more sim without having to resort to multi-stop games.
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.

If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
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