Quote:
Originally Posted by Michigan Joe
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.
If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
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Joe,
It's funny you wrote this, I use turn and burn and 1-3 stationary players in my solitaire league. My defensive set up in the secondary look like real football. Depending on the offensive personnel.
For instance, say I roll the dice and the offense comes out in 11 personnel (1 RB 1 TE), with the third WR on the weak side of the formation. I may call a Cover 1 - weak cover shell (1 stationary safety over the top on the weak side of the formation).
Or if the offense comes out in 21 personnel, and it's third and 3, I may call a cover 2 w/ hard corners to take away the flats and the outside run
Or if it's 20 personnel and 3rd and 4, then maybe a cover 3 w/ the FS dropping deep with the corners and the SS in run support. It all depends.
I just don't see that when I watch EF games and this type of stuff can be done without multi-stop. I would like to see your League's rule set in person. Sounds closer to real football.
I still don't understand the fascination with allowing corners to blow up receivers and hold them or push them out of bounds for the duration of the play. That just seems so archaic to me. The real NFL is making their rules more and more receiver friendly every year and we seem to be going in the other direction. I think that's a bigger issue than pass placement versus TTQB/TDQ.