Thanks
The difficulty here is to obtain reliability on receivers. Since I play passing simulation, with scale sticks, I cannot (if I want to do the things correctly) be happy with a WR who will turn or slow down sometimes.
On a TTQB style, you can deal with that if you're dexterous on the passing attempts. With passing sticks, if you can count on your athletes routes, you're scr**d.
So I have to find the best balance between speed, snap "explosion", and reliability. I need at least a 8yards (short-medium range) consistancy on snap/board switching ON for good passing game.
This morning I tweaked a WR who runs on a rail. Not the fastest by far, but if I can make him open in wide range, he will score, even with the long stick.