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Old 09-28-2010, 07:24 AM
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the french guy the french guy is offline
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Join Date: Aug 2009
Location: south west of France, Europe
Posts: 2,743
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Thanks

The difficulty here is to obtain reliability on receivers. Since I play passing simulation, with scale sticks, I cannot (if I want to do the things correctly) be happy with a WR who will turn or slow down sometimes.

On a TTQB style, you can deal with that if you're dexterous on the passing attempts. With passing sticks, if you can count on your athletes routes, you're scr**d.

So I have to find the best balance between speed, snap "explosion", and reliability. I need at least a 8yards (short-medium range) consistancy on snap/board switching ON for good passing game.

This morning I tweaked a WR who runs on a rail. Not the fastest by far, but if I can make him open in wide range, he will score, even with the long stick.
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