Quote:
Originally Posted by RavennaAl
I've thought about the same thing myself. I haven't tried it yet, but how about this? If you want to throw a bullet pass to a receiver, place him on a magnet. Then run the board for a little bit, depending on the length of the throw. Say 1 second for a short pass, 2 for a medium or 3 for a long pass. Then, if a defender reaches the reciever it's incomplete. If the defender stops or goes in front of the receiver it's an interception. If nobody gets in front or to the receiver, it's complete. Then turn the board back on and continue the play.  Let me know if it works. 
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This is somewhat simliar to what I do in my solo leagues, except I do it after the catch.
Once a receiver is identified, I measure out using one of the old pass simulation sticks (the long one that was half red, half white). If it's less than half the length of the stick, it's a 1-second runoff, more than half, 2 seconds, if it's longer than the stick, 3 seconds.
Once the pass is completed, the defense pivots unengaged players and gets their run off toward the receiver, who is replaced by a referee on a magnet. If no one gets him, the receiver is returned, pivoted, and the defense pivots again.
I've found that it really highlights safety play. Teams with good safeties and outside linebackers can really hold down yards after catch. Teams with bad safeties ... they're in trouble!
Ed
