Unpredictable
Those are good systems as well. I'm going to try and change/alter my passing system for my league. I'm striving for unpredictability, but keep the gameplay fluid. I also roll dice to determine the play and I try to make play charts team specific by downs (I watch a lot of current NFL games to determine this). What I'm working on is a way to determine strictly by chance
1) when will the QB throw the ball (first stop, second stop)
2) if qb is under pressure after board stops, will he try to run, throw or take sack
3) how do I determine if the defense reads, playaction, jump routes, draw plays. I want to simulate the defense blowing up plays
4) more importantly, I want to differentiate poor qb from elite qb
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