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Old 11-14-2010, 04:28 PM
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mantaraydre mantaraydre is offline
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Join Date: Nov 2006
Location: new york
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Default Phil nat

Philly,

1) Elite qbs from poor qbs START WITH YOU.
Remember, the dice draws up the play and thenqbs action to carry out. With you passing, it is up to you to execute.

1) If you continue to place that laser just off the mark a little under 4 yards in my system. That will result in a poor pass which will lead to many interceptions. This will depend on how you do each game. jast look at your completions and interceptions ratio.

2)Bullet pass

The only way to simulate a bullet pass using the laser with pass simulation is with a 2 yard stick. This means all bullet passes must be on the money.
In the offensive playbook YOU DESIGNED should have several plays that have passing situations where a bullet pass in granted. SHOULD BE A LITTLE MORE IN YOUR RED ZONE PLAY SECTION. So a person does not go bullet pass crazy, this is why the dice should draw up the play. If your playbook reads play number 15, slot receiver 6 yard crossing route direct throw to receiver. This is really not a lead pass. Direct throws are direct. The reason for the 2 yours is in our game. The wry should make some sort of move to get the ball A 2 yard stick is so close it can be determined as a bullet pass.

But here is your challenge, You must shine the laser point red dot EXACTLY the 2 yards from the receiver since it is a bullet pass. Anything else is off the mark. Why, how simple would it be to just shine the red dot right on the receiver and say that is a bullet pass. How simple would it be to shine the red dot 3 or 4 yards for the wry and say that is a bullet pass. BULLET PASSES SHOULD BE RIGHT ON THE MONEY


ALSO, AND VERY IMPORTANT. In designing your route running for your receivers, in order for that receiver to be granted and able to catch a bullet pass. HE MUST BE FACING THE QB OR RUNNING SIDELINE TO SIDELINE NO MORE THAN 10 OT 15 YARDS FROM THE LINE OF SCRIMMAGE. Any wr with has back turned cannot be eligible for a bullet pass. So if you playing stops, make sure the route you design for your wr is only the first stem. After that stop, shine the laser dot 2 yards BEHIND THE WR within 2 seconds. Turn the wr back towards the ball to simulate he stopped his route to turn around waiting for the ball.

wr's running sideline to sideline do the same thing. The receiver here should also be ten to 15 yards down field. Flashing the laser dot directly in front of them at 2 yards simulates a quick throw by the qb and hitting the wr underneath the coverage.

The same for quick outs, have the wr on a magnet to hold his position. After the snap, flash the laser point directly on the side of that wry within 2 yards of him. Turn that wr towards the red dot/ball. Him going to get it will be his quick out pass play. then you can angle him to run behind his blockers.

3)Line backers biting on play action.
In any offense play that is drawn up by the dice, lets say play number 17

#17
Play action pass fake to hb, slot receiver left run and up and out to left sideline. play #17 indicates that slot receiver is getting the ball if the dice numbers 1-4 indicate the qb must throw it to him. Remember the dice mad up the qbs mind already with that 1-4 reading.

On play #17 as with any other play. You should draw up different defensive REACTIONS that can occur in a game.

1)linebackers drop into coverage
2)1 linebacker dropped into coverage, others stayed home
3)all three linebackers blitzed

etc etc etc

Not just the linebackers, all the defensive players.
For instance, you can have your play #17 set. with 25 different scenarios for the defensive reaction. The dice are telling you what the defensive team is thinking. all you have to do is carry out that reaction.
lets say you had

1) 1 20 sided die for 20 different offensive play calls.

2)you ca ave. another 20 sided die for many different reactions to that 1 play. All you have to do is set you chart up the right way and it will be easy to read.

for instance
use 1 sheet of 8x10 paper per play

make 21 boxes on that sheet
name the page play #17
find a box on the page and draw up offensive play number #17. I would outline that box in red to separate it from the others. The other 20 boxes can be all different defensive scenarios for that box that is outlined in red.
You number the defensive boxes 1-20. when you rolls the dice, we will say the die for the offense came up as number 17. You get out the play number 17 sheet. look at the other die for the defense reaction. whatever the number is on the die, look for the box on the sheet with same number. That will e the defensive reaction. just be creative in thinking of different defensive reactions.

You should have reactions for pass plays and run plays.
Once again, the dice are acting as the defensive players thoughts/reaction.
This takes the defense out of your hands. Your only job is to turn, angle and move that defense into the position the dice have chosen.


mantaraydre
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