On the first diagram, I should play in 3 options :
first, simply running the ball. Depands of the defense athletes skills. Reading the way they run, I would see if I can make it or not. Depanding also of the down and gaming situation. But Seeing the diagram, I'd try to push with TE and put my HB behind him.
2nd, inner field passing (slot passing?). Left Wr is a looper. The play will be focusing on him, for short yardage gain. The TE is the "bet option". If he's strong enough, and "launching" him from a few yards behind the LOS (on the diagram there is 8men on the LOS

) I bet on the fact he will go in the right center field. The HB is angled to add a little luck factor on his back.
I don't believe I'd play that options, or in very particular situations. Once again, all depands of the way defense moves.
3rd, is probably the thing I'd try if I don't go on running play.
Qb play in motion to the left. The 2 left WRs going straight route. the two receivers are elligible, but if everything goes right, I'll use the center left receiver as a blocker.
The TE and Wr are angled to center field, to help spraying the defense so thy will not focus only on the left receivers. It stills an option, with QB play in motion to the left, with a stick angled to the right sideline, it can make a tought pass, but "can be". It 's also an option to stop the clock in that case.
All that moves are not played with stoppages. "Classic" passing simulation already 's got one stoppage, wich is enough for me. In my opinion, formation plassing is the huddle time, then using a classic way to play passing sticks, the "ryhtm" of the game is really realistic.