The visor cam is not a good idea I believe. For broadcast on internet, with broadband speed and reincoding speed (bitrate) you will loose frames per second and image resolution.
The other thing is to think about the scale object syou 're filming. All the game action in MF is concerning 30mm figures. Macro vision. It's like filming bugs. You can't have a shaky cam for macro video or pictures.
Any camera not fixed on a stand will create "shaky effects" on screen. ANY CAMERA HAS TO BE FIXED ON SOMETHING FOR GOOD RESULT.
See the scheme under :
For me, the less worth broad cast will have camera angle 1 or 2.
The best broadcast will have the 3 angles in the same time.
In all cases, no one should be allowed to go in front of camera (difficulty to adapt the broadcast to gaming methods). It's why multi camera angles can be usefull to switch the action when the coach has to move around the table.
A solution with camera angle 2 is to always run offense in front of the camera. So the coach, even if he's using ttqb for kick or pass, will never be in front of camera. (see the example behind : imagine the offense coach is always where the goal posts are : the throwing and kicking will also throw the ball to the camera spot).
Example of the camera angle 2 (you can of course make if higher and closer, but you get the idea) :
Light is also a critical point for good broadcasting.
Just ideas.
To answer DRe question, I belie broadcast websites allows people to create/upload a profile graphics card, so I believe we make it
