It worked pretty well. Opposite field plays were quite difficult to follow because of the field huge size, but overall it was really good.
To speed up the things, just try to add a timer for your formation deployements.
First each player take his figs on his side of LOS. Then, with the timer use a 40secs or more duration to make your formation.
Same thing for decisions between stoppage or for receiver choice. Make them immediatly to simulate the real action better.
But overall, multistoppage was surprisingly fluid and interesting. I'll probably make a try myself, by allowing stationnary bases only for safeties on D and 1 offense player.
The timing box (base running 20yards) is a really cool idea too.
By the way, what is the final score ?
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