I use similar.......
.......systems as well.
This is my first go at it so I do make adjustments to my rules as I learn and gain experience. Basically I set up both sides; offense in the formation called for by the dice, defense in their base formation.
The offense then makes any adjustments needed in order to execute the called play. At that point I do a quick flick to simulate the snap. After the snap the offense can adjust just the ball carrier if it's a run or eligable reciervers if it's a pass. The defense then can adjust all unengaged defenders.
There are only tw drawbacks I have to figure out. The fiirst is that on a running play, by the time I get to the defensive adjustments, I already know who will be carrying the ball on the play. It doesn't seem to matter a whole lot though as I get good offensive production so I'm going with it for now. The second is getting recievers, especially TE's, into their routes. Kinda stumped on that one. What do you guys do.
From that point I stop either at set points based on the play call like to make a pitch on an option, at a set point on the field (LOS, gain of ten), or a time limit, 3 or 5 seconds.
Sorry if I've hijaked your league post.
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Drk
Mustang Football
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