I was not a fan of dice.....
.........at all when I started. Several weeks into my first season I went to dice for play calling, for obvious reasons, and am constantly imporving my system there. Recently I've added dice for fumbles, penalties, and injuries useing Regie's chart as a starting point. I'm not liking the injuries but mostly because my teams have few if any subs. The penalties and fumbles I think I like.
I too like to use the the TTQB and utilize the ATTAC passing stystem. It gives the defense a chance to react to the pass, involves the skill of the reciever to 'hit' the spot the ball was thrown to, and lets me toss it with the TTQB. I get it all. So, I don't see using charts for passing myself, for now anyway.
I do see one other thing to consider in your passing charts however. A QB's completion percentage can very greatly based on the game situation. For example, in the fist quarter a defense is going to play it safe, so to speak, and feel the opponent out some, I'm talking real football now, and recievers may be more open than later in the game when corners play more press man and bump and run, and defenses tend to blitz more. As the end of the game approaches the team in the lead tends to go to more prevent type defenses. Thus, QB's tend to complete a higher percentage of passes early and late in games.
This is just one example. There are other game situations that would effect pass completion percentages.
I do suppose it all averages out in the end but it may be worthy of consideration to account for game situation as well in a pass simulation chart.
Just thinking out loud.......
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Drk
Mustang Football
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