I am considering using dice more.......
.......if for no other reason than to save time by getting away from the TTQB, but for now I just like using it and I have no pressure to finish anything by a certain time so...........
I do use dice for play calling though and may have to go to a larger die there as well. Since my teams mimic real highschool teams the playbooks very from 12 plays to as many as 30+. That's just the offense which is still growing and I have started developing defensive play calling with dice as well.
So, some teams use as many as four of five dice to call a play. Two problems with this. As more plays are developed it decreases the odds greatly of certain plays being called, but what is more frustrating to me is that without developing a large number of different charts it does not allow for game situation play calling and in game adjustments; at least not without me staying impartial.
I have the plays listed based on four different down and distance senarios and am happy with how that is working so far. But, in my current game, one team's line is just dominating the oher side. The other side needs to change up it's play calling which would require me to stop and realign the plays based on the likely results of the dice. I'm not sure how to deal with that one yet. Right now I have one 'choice' option as a play call that allows me to choose the play they will run. Other than that it's completely random based the probablility of the dice roll which I have aligned with that team's tendancies in real life.
Thoughts?
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Drk
Mustang Football
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