Quote:
Originally Posted by MICHAEL DOWNS
dont know if this breaks away from the topic or helps the topic, but.......
when we speak on tweaking, arent there two thoughts on tweaking?, meaning:
1. Tweaking for a league, where you want top performance from each player with different characteristics as well as defined roles for each player? (player ofcourse being the base)
2. Tweaking for a solitaire league, where you might just want the guys to run straight first, then kinda work on a few specialty players?
i say this cause when i think of gearing up a team for a tourney, i am thinking of positions, what i want and who i want. i will tweak accordingly. much bigger job because you are doing individual guys - and a lot of them. solitaire leagues, I ASSUME, one doesnt have enough time to perfectly tweak individuals on the many teams, so you rather settle somewhat, for just going straight, adequate speed and adequate strength. should you come across an extraordinary base during that tweak, that base immediately gets drafted to a tournament team.
am i off here? not really sure.
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It is always up to each coach to do what he sees fit, but I beleive that you build each team with it's own players charateristics that make that team more than just a easy tweak.
I build all my teams with "playing for a championship" type tweaks all the time. It leans itself to always developing teams that can compete with anyone at anytime. Also, make for a better solitaire game where both teams have plays, stars, go-to guys, etc.
I use the solitaire work to (1) develop the chemistry of each team; (2) find the weak players on each and get a replacement at the next tweak session.
I guess when my friends come over to get some "work in" with my teams, they can just grab one off the shelf and begin to play.