bump and run.
Bump and run is not the same as holding. I think when you line your corner
in front of the reciever and the board comes on ,they hit head up some stay in front
of the reciever and some recievers slide off depending on the tweak.Thats bump and run to me .Cover corners grabb and push for the duration of the
play thats not realistic.It does make you think about how to beat a cover
corner and the from my expierience theres only a few things you can do.
Beat the db with a faster base by angling them or create a reciever that
cant be grabbed.Thats what i did the cover corner is here to stay some
people even stretch the arms out further than they originally come.So with
being said you must evolve to beat it. Just my 2cents
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