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Old 05-06-2008, 02:35 PM
dallcow4life28's Avatar
dallcow4life28 dallcow4life28 is offline
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Join Date: Dec 2007
Location: georgia
Posts: 1,200
Default First of all...

I agree with you 100%. But as long as players are playing with the rules i've seen discussed on this board, the game will never be "made for tv". The start and stop style that most guys are using is boring and unrealistic. We have, over many years, of tweaking, have developed a style of play that is as realistic as EF can possibly get. The board is not turned off until the play is over. Below are just a few suggestions as to how to make the game more realistic, and viewable for potential television watchers.

1. Self-passing--You are the QB! You must survey the defense with the pass rush in your face, all the while looking down field for a receiver. If you feel the rush coming, with no one open, simply throw the ball away, take a sack, or try to drill one into traffic. The TTQB is boring, and unrealistic. Plus, with the foam balls, many times, you cannot tell if the ball hit the receiver or not. We use real replica balls for passing. Some on this board have suggested that with the speed of these monster boards, that you would never have time to get rid of the ball---TURN YOUR BOARD DOWN! I like the speed of the game to be realistic--not so that your players fall down when the board turns on. You can still play with speed with the board at a lower speed. If your receiver is knocked over by the ball, it is considered a diving catch, and the player is down at the spot of the catch.

2. Self-kicking--We use the thumb-kicking method. It makes for more realism, in that you have better control on field goals, kickoffs, and it is great for pooch punts. with about 20 minutes if practice, any player can learn to self-pass, or kick--not a problem.

3. Front of the base only tackling--Makes no sense for a guy to be tackled by a guy going backwards. We play corner to corner front of the base. This also gives the impression of broken tackles.

4. Real-time clock--We play 15 minute qtrs--just like real football. The clock is stopped only when a player goes out of bounds, on an incomplete pass, or other dead-ball situation. The clock runs during setup. Onside kicks are only allowed when you are trailing.

5. Setup--The offense sets up a play without the defense knowing whether it is run or pass. The defense must defend both. Once the offense is set, the defense may adjust, but once both players have agreed that they are set, the offense can either place a ball in a player's hand, or call out "pass". Since the defense is set, they cannot adjust to "pass". This makes for great audibling.
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