Attn: Mantaray Dre
Why is it that many coaches don't wan't to play the way they view it on T.V.
No offense at all on your post...this is good dialogue.
Basically I want this game to resemble "football" but it does not need to mimic it. The more stops you allow, the more a flow of a play gets lost. To me there is something pretty cool about a well designed play where the hole gets opened or the receiver gets open all off one switch or one stop.
Do I want to force more into it than one stop can offer? I have no problem if anyone answers yes to that...for my preference it is no.
If it were my only option, maybe. But here, the bevy of "games" have evolved. Video games allow for those types of things in one continuous flow. I can design plays, customize, create a route or a play, and do a lot of things real-time.
So the point of my post is that EF does have some limitations that the real game does not and EF also has some limitations that video games do not. It still resembles football, has definite strategy at play, and has a flow to it.
Is a vibrating board with bases that are not set to go in multiple directions the best vehicle to go beyond a certain level of stops/flow? My point is simply that there is likely some diminishing returns that you give up to try to achieve it on this surface. Doesn't mean we don't like football or understand its intricacies.
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