View Single Post
  #2  
Old 11-18-2008, 05:19 PM
MplsTom's Avatar
MplsTom MplsTom is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Minnesota
Posts: 560
Default Combination Routes

If you TWEAK a base properly and place it on the right figure, one can achieve these ZIN like feats. In this game, you can’t really get away with testing a lot of bases by just letting them run straight out of the bag until you get one you might think will work. It takes coaches like, Norbert Revels, Jim Davis, Kenny Allen, Mike Pratt, Kelvin Lomax (just to name a few), that are masters of the TWEAK to get bases to perform such feats. Never-the-less… it can be done and happens more often than some may think.


Adrian: You're my friend and you gave a thoughful reply. I do have to question the "combination route" principal, though on bases with prongs. Physics would tell me that on a flat board this would not be possible. A base is either higher or lower and unless the prong is changing throughout the route, it would not be able to reliably start out facing straight, go one direction and then the other.

I've seen some bases that "jump" a bit to the side off the switch before they move, but I'd hardly classify that as a change directions kind of route.
Reply With Quote