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Old 11-19-2008, 01:15 PM
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HOOP HOOP is offline
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Quote:
Originally Posted by KTown49er View Post
I have a similar twist yet slightly different.

When I have an open receiver to lead, I set up a passing target. If I hit the target with the TDQ then I get to use the shortest lead passing stick. So, the receiver still has to run to the ball. But if you make a good pass, and you use the shortest stick, your odds of completion are higher.

However, if I miss the target, the receiver still has a chance to make a play. But you have to use the longest lead stick, which makes it tougher to complete.

So you are rewarded for making accurrate passes but in both cases you still let the receiver (and defender) make a play on the ball.

Think about it....in real football, QB's make good throws and bad throws but in ALL cases, the receivers and defenders continue to make a play regardless of how accurrate the pass is. The better the pass....the better the chance to make a play....which is what I have created.

Just my version of how to do it.

(in case anyone was interested in my opinion....which you probably aren't!!)


Hmmm. I think i like that alot. i was fooling around with something where if you hit the target and it spins up field, you can reposition the wr. if it spins backwards against the route of the wr, then the play is stopped there, to simulate a bad pass that is caught, but the wr has no time to advance.

but i like your style in theory much better. i think i will try that.
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