Thread: BuzzBall Rules
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Old 11-25-2008, 09:43 PM
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Location: Harrisburg PA BuzzBall Land!
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Default Part V

SPECIAL TEAMS

Kickoff: Normal - The receiving team must designate one player to return the kick. That player's number must be reported to the referee and to the opposing coach, it must be on its assigned base, and it must remain on that assigned base when and if the kick is returned. That player is also to be set out in plain view of the referee and the opposing coach by placing it in the return team's end zone.

The kicking team selects which portion of the end zone the kick will be returned from. This can be anywhere along the goal line that is between the left and right on-field numbers. The Kick Returner is to be placed at that spot and then pivoted.

Kicking team and receiving team will now line up their players. KT lines up on the 50 yd line or deeper. At least one (1) player must be on the 50 yd line. RT lines up on their 30 yd line or deeper. At least one (1) player must be on the 30 yd line and no player can be on the GL or in the end zone except the KR. Setup for both teams is simultaneous at this point. No player(s) may be stacked or in the shade of another.

Kickoff Return: Once both teams are set, the switch is turned on and the play is resolved.


*NOTE: All kickoffs that involve setting up a return team or running the board to achieve a result of any kind will count as a play for time keeping purposes. The receiving team can elect to accept a touchback by taking the ball at their own 20 yard line without setting up a return team. In such a case the return team must clearly state "touchback" BEFORE completing setup for their return team. A touchback will not count as a play for time keeping purposes.

Onsides Kick: A team MUST BE TRAILING IN SCORE to attempt an Onsides Kick
Both teams line up their players on or behind their respective 40 yard lines. Normal Kickoff spacing rules for all players are in affect.

The kicking team must now designate a legal on-field player as their kicker. The kicking team will use a TTQB kicker to sub for the legal on-field player and place that TTQB somewhere on and along their own 40 yard line with a legal kicking ball ready to kick.

The kicking team then gets 1 attempt to kick the ball. The ball must be kicked with the TTQB's kicking leg. Any part of the kicked ball must travel at least 10 yards, no more than 30 yards, and not travel OB for the kick to be successful.

If the kicked ball goes out of bounds or fails to travel within the required distances it is the receiving team's ball at the 50 yard line.

If the kicked ball travels within the required distances and makes contact with a player (base or body) on the receiving team, the receiving team has recovered the ball at that spot and the play is over. Contact with a player out of bounds is not a recovered ball and is a kick that went OB.

If the kicked ball travels within the required distances, does not go out of bounds, and does not make contact with any player on the receiving team, it is a live ball. To resolve possession of a live ball after the kick the referee will replace the kicked ball with a PS ball in the same spot and in the same position on the field where the original ball was removed.
The kicking team must now remove the TTQB kicker from the field and may replace it with their previously designated on-field kicker player. The receiving team's coach may pivot any players towards the ball, followed by the kicking team. The referee then turns the board on to resolve the play. The board will remain on for up to 10 seconds or until a player from either team touches the ball with any portion of its base, designating a recovery and possession, and ending the play. If after the 10 second time limit expires and no player has recovered the ball, possession goes to the receiving team at the spot of the ball (closest part of the ball to their own end zone).

Extra Point: 1 Point Conversion - Kicked extra points are worth 1 point and do not cont as a play. Following a touchdown, if the scoring team decides to kick the extra point, they must do so by lining up their TTQB kicker with ball in place at the opponent's 10 yard line. The kick is attempted unopposed and no other players for either team may be in the way. The kick must go between the uprights and over the crossbar to be successful.

Extra Point: 2 Point Conversion - Two point conversions are worth 2 points and do not count as a play. Two point conversions may be attempted after any touchdown. Following a touchdown, if the scoring team decides to go for a two point conversion, they must line up at their opponents 2 yard line and must line up no differently than any other play from scrimmage. The offensive team must score just as they do for any other touchdown for the conversion to be successful.

Punts: Punts are automatically performed and all punts count as a play. All punts result in a net 40 yard play with the receiving team taking over at that spot. Any punt that lands on or beyond the goal line results in an automatic touchback.

Field Goals: Field goals are worth 3 points and count as a play.
Field goals must be kicked with the TTQB kicker.
There are no fake field goals.

Field goals may be attempted on any down once the offensive team is within field goal range.
Once a field goal attempt has been tried it ends that possession for the offensive team unless a penalty is called or there was an equipment or similar problem during that attempt. Those instances will be handled by the referee and/or event staff.

The maximum field goal attempt that can be attempted is 63 yards. The kicker must be lined up in the center of the field but may be pivoted and/or angled. The front of the kicker's base must be 7 yards behind the line of scrimmage. This means that the line of scrimmage must be at the opponent's 46 yard line or closer to attempt a field goal. The Field goal will now be attempted from the appropriate spot on the field, unopposed.

The kick must clearly travel between the uprights and over the cross bar for the attempt to be successful.

All missed kicks result in the defensive team obtaining possession the ball automatically at the spot of the kick (7 yds behind LOS) unless that spot is less than 20 yards away from the defending team's end zone. If those cases the defending team will start their possession at their own 20 yard line.


PENALTIES
Just because you do not see a specific penalty listed does not mean it will not be called. Below are the basics only. An official can make other calls not listed so long as they are not contradictory to the format.
Unsportsmanlike Conduct - 15 yds from LOS + warning. Repeated acts will cause you to get tossed out on your keister! We are here for fun. Please behave accordingly.
Pass Interference - On Defense: 1st down at spot of infraction. On Offense: 10 yds from LOS.
Offsides - 5 yds from LOS.
Delay Of Game - 5 yds from LOS
Illegal Formation - 5 yds from LOS.
Illegal Receiver - 10 yds from LOS.
Illegal Pivot - All illegally pivoted players will be removed from the board until that play is resolved. All pivots are to be made using an approved on-field ref, spotting device, or with assistance of an official.
Failure to do so without consent of an official will result in a penalty.
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