The following are some of the rules I'm currently playing by. I've compiled ideas and rules from several players and leagues into a single set, and given the time limitations I presently operate under through the week, I've drawn heaviest from Brian McAtee's rules and ideas.
Possession sets: like Buzzin' Brine, I structure the game around alternating possessions —each team gets one, with only four downs to score; no time-outs. No additional downs except by penalty (repeat downs and an automatic first down on defensive pass interference). On fourth down, offence must either go for it or punt. A total of four complete possession-sets (quarters) for 32 plays/game.
Tackles: front-of-base or front-corner-of-base.
Field goals are simulated: an immobile holder is placed seven yards behind the line of scrimmage and the kicker a further seven yards back. The board is turned on for three seconds. The kicker must make contact with the holder for the kick to be good —a missed contact is a missed kick; a defensive player making first contact is a blocked kick.
Punts are simulated: punter is immobile and if a defensive player breaks through the line to make contact within the five second "hang-time" period, the punt is blocked and possession changes on the spot. Punts go 45 yards from the LOS and the receiving team has the option to run the ball from the spot or take the fair catch for no return. If the kicking team is at or past the defence's 45, they must go for a field goal or touchdown.
Passing is simulated: there must be a clear line-of-sight between the quarterback and an unengaged eligible receiver for a completion. If there is no clear line-of-sight pathway, it's an incomplete and the play is busted for a five yard loss. If a defensive player is in the line-of-sight pathway ahead of the receiver, it's an interception.
Touchdowns: automatic seven points. A run-in conversion may be attempted, but if it fails, a point is deducted.
Touchbacks: automatic after each score. Trailing team get their touchbacks on the 35 yd line. Safeties result in an automatic 35 yd touchback.
Overtime: each team gets one possession starting from midfield to attempt to score. If one team settles for a FG, the other MUST go for the TD. If both score TDs, the second team must go for conversion to win with eight or lose with six. If neither team scores, a FG is awarded to the team with the most yardage gained in the set. If both teams' yardage is equal and neither had scored, the game ends in a tie.
Last edited by Orleanian In Exile : 07-24-2009 at 08:56 PM.
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