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Old 10-23-2009, 01:53 PM
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Lindyhopper49 Lindyhopper49 is offline
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Join Date: Dec 2008
Location: Kingston Ontario Canada
Posts: 725
Default hmmm

I see what you mean about the snap... initially I had several stops through out the play and during the snap stop I had rules regarding selecting receivers that would be allowed to be repositioned at subsequent stops ("route runners"). It all became very cumbersome and the game was complicated and SLOW, so I have been trying to scale back.

As long as all audibles (if you play with them) are done prior to the declaration of run and pass then the snap is not really necessary.

I also had some concern with the short burst on the longevity of the vintage motor.

I think I will play with no snap next time!
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