View Single Post
  #5  
Old 10-23-2009, 02:57 PM
detroitchild's Avatar
detroitchild detroitchild is offline
MFCA MEMBER
 
Join Date: Feb 2008
Location: Metro Detroit area
Posts: 1,885
Default Try this

I'm assuming you guys are speaking of solitaire play. When I played it was determined before the play whether it's a run or pass. I then did a quick on/off to simulate the snap of the ball. At that point in time I can pivot my running backs and unengaged blockers (see thread on intelligent o-lineman) on offense and anyone who is unengaged on defense that have not crossed the line of scrimmage. This allows running backs to run towards holes, place a block, flair out of the backfield etc. This also allows linebackers to fill holes, drop back in coverage, swing out to the flats to cover backs out of the backfield, redirect for a blitz, etc. I play bump and run coverage on the outside receivers only. After the quick snap my corners run up to bump the receiver (this helps to throw them of their routes like in real football). I then have to turn the corners to run with the WR or release the WR to cover an area or blitz.

I know this sounds like a lot after the initial snap but I had it down to a few seconds in making my adjustments on both sides of the ball. I then turn the board on to run or pass. On pass plays I run it until someone is open. Not easy as I can adjust players to blitz after that initial snap.
__________________
Follow us on Twitter @MFCA1
and Facebook on Miniature Football Coaches Association

Last edited by detroitchild : 10-23-2009 at 04:52 PM.
Reply With Quote