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  #1  
Old 11-26-2010, 04:19 PM
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Default PASS SIMUALTION NATION

COACHES,

WHO USE PASS SIMULATION

Look at the 2 diagrams and the different action the defense took. Where would you place the stick and football down if it was determined you are throwing to the receiver on the right hand side. remember, a linebacker dropped in 1 diagram so he is ready to intercept the ball depending where you place it.


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  #2  
Old 11-26-2010, 04:47 PM
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Default interesting

Personaly, I'd try to move my QB on right deep field (my QB is often placed on a inverted TTC base), during this time my WR will move forward.

Once he will be on medium range, I'll place the ball marker on forward right, along the sideline (red cross), trying to keep my receiver between the ball and the CB and LB, so thy will not be able to intercept the ball.

On the video I made about pass simulation demo last day, you can see how I run my QB. I found it was a very eficient way to play it on Wrs attemps especially.

Of course that move will work if the CB is slower than my Wr. Otherwise, I should try to place the stick upside down for shorter yardage, always keeping in mind the fact I want to keep the receiver between defense and ball marker. On passing simulation, it's a very important aspect of the game. ANd I like it a lot.


EDIt : but perhaps we can't move the QB ? I'm not very familair with those diagrams if we can't...just do not throw to right WR
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Last edited by the french guy : 11-26-2010 at 04:51 PM.
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  #3  
Old 11-26-2010, 06:29 PM
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number one to me looks like an outside curl on the sideline for a 5-6 yard gain.

number two I might take a shot deep on the WR's right shoulder side.
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Old 11-26-2010, 07:28 PM
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Default good answers

coaches,

good answers,

in diagram 1 the corner is sitting back waiting for the WR TO COME TO HIM. By the time the board stops, they will be right next to each other so there is an equal play on the ball. I use the pro set league rule where if you angle the stick and player in any direction, the defense gets to move ANY DEFENSIVE PLAYER 1 base length towards the receiver and ball. This means, lets say they are neck and neck when the board stops. You place the stick on the left side of the receiver to simulate an out route. You turn the receiver towards the ball that should be close to the sideline on the right hand side. The defender now turns his player also to go for the interception. BUT HE GETS THE 1 BASE LENGTH MOVE TOWARDS THE BALL ALSO . After that base length move, he now is in front of the receiver going for the ball to simulate the CORNER JUMPING THE ROUTE AND MAKING A BREAK ON THE BALL. ( I love that rule the pro set handlers implemented ). MAY BE AN INTERCEPTION. Also consider, how close to the sideline are they. They may be to close for a stick a certain length which will result in the ball being placed out of bounds.

Diagram 2 look at the two arrows,THIS IS EXACTLY WHERE THEY BOTH ARE RUNNING DOWN FIELD. AS YOU SEE THE corner is on the inside and WR IS ON THE OUTSIDE. if you place the stick straight there are on angles so the DEFENSE does not get any 1 base length moves. FORGET THROWING IT ANYWHERE INSIDE. So you will naturally seek to throw it outside since the corner is on the inside. But, as i just stated, any angles and the defense gets the 1 base length jump. So it is quite important to look and see exactly close or far the DB'S are from your WRand where you would like to place the ball.
Just like any qb, its a lot to think about in only 1 seconds. thats why i like the 2 second rule to throw.It causes ow to make a good or bad decision.

IT IS ALOT TO CONSIDER THAN JUST PLOPPING DOWN THE STICK. I like pass simulation because the defense gets a great chance to make a play on the ball.

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Last edited by mantaraydre : 11-26-2010 at 07:32 PM.
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Old 11-26-2010, 07:46 PM
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I do like the idea of the DB getting 1 base length on a comeback route. Makes it a little more difficult to complete.

We played our first half here last night. (two teams all on rookie bases) Using 3 stops which has been excellent to help teach the game of football. Basically for passing we have to declare the receiver and then they can place the stick wherever. (nice and simple and worked to about a 65% completion rate with 1 INT)

omgitmoves caught me a couple times when he first asked me is it ok for someone other than the QB to throw the ball? I of course said yes, as long as it's the first forward pass etc etc.

Well about 20 minutes later the little bugger sucked me into a running play and after the stoppage declared I'm passing to 85. Of course 85 was running free behind my secondary with me not even thinking he would consider a RB option to throw nice little 25 yard gain.

Not only does he do it once he does it again in the 2nd quarter deep in the red zone for a 14 yard TD lesson learned. (I hope)

So we will pick up the second half tomorrow tied at 7. With my score coming off a 48 yard off tackle run.

The main thing is a lot of fun was had and looking forward to finishing our first ever game.

I am really finding pass simulation is helping demonstrate the way the game is played and has made the games instantly competitive.
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Old 11-26-2010, 08:39 PM
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love the situational breakdown!!!

Keep doing this, help us all learn
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  #7  
Old 11-27-2010, 08:50 AM
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IN passing simulation, you have to keep an eye on defense. You can't count on your own skills to complete passes. On ttqb, you can pass the ball no matter (it's not completly true, but you see what I mean) the pressure defense is putting on the receiver. With passing simulation, as Dre stated, you have to see and analyze what can happen, because a pass attempt is not just a result of incompletion or completion. It can be intercepted, not only because of the QB mistake (like with TTQB) but also because of the defense live reaction to the offense strategy.

Having you WR between defense and the ball marker is the key. On defense, that brings a very exciting game. You need to cover the receivers BUT also think about 1) interception 2) the flags you can create on intereception attempts.

Passing simulation really devellops that aspect of the real game. Coverage, interception, receiving situations flags.

I love that system for that. On defense, it brings a more active way of playing. On offense, you think about twice before you make a pass attempt.

Quote:
thats why i like the 2 second rule to throw.It causes ow to make a good or bad decision.
Yes, it's definitly one feature you NEED to use with passing simulation systems. Personaly, board is OFF = offense has to decide directly. 0-1second maximum.

Passing simulation is also a way to play very fast.


Quote:
) Using 3 stops which has been excellent to help teach the game of football. Basically for passing we have to declare the receiver and then they can place the stick wherever.

Do you think you'll keep these 3 stops in the future, finally ? Does it not making the game too "heavy" and choppy ?

Last edited by the french guy : 11-27-2010 at 08:59 AM.
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Old 11-27-2010, 10:57 AM
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Default FRENCH EXCELLENT WRITE UP

COACHES,

When a qb breaks the huddle his number 1 job is to see what coverage the defense is in. A good indicator is to look for the safeties first. TWO safeties back with 1 on each hash mark indicates they are in a cover 2. This means they have any post route covered and can sprint toward there respective sides of the field to help the corner back who is chasing the WR. Im a big advocate of turning the corners and running with the receivers. it just keeps the passing game flowing as it should be. Everyone is running to a certain area and that makes pass simulation more interesting.. Im not big on blocking the receiver at the line of scrimmage to simulate bump and run. having the receiver have to fight to get of the line of scrimmage. Receivers are taught many hand movements and feet shuffling to beat he corner off the line of scrim. In our hobby, they are both on square blocks without hand movements and foot shuffling. It s a lot easier to watch them run down field together and do their jobs.

I have stated before, the stick is the receivers break on the ball in the direction you place it. The football placed down at the end of the stick is the result of the qb THROWING TO AN AREA FOR THE RECEIVER TO RUN AND CATCH IT. These timed patterns are practiced everyday by pro teams.
The QB throws the ball to an area when the receiver is not looking for the ball yet. that is worked out in practice. The WR knows he must run upfield a certain amount of yards then break on the ball KNOWING IT HAS ALREADY BEEN THROWN AND HEADED HIS WAY.

WITH LINEBACKERS DROPPING, SAFETIES CROSSING OVER TO HELP THE CORNERS. The qb's job is to place that ball in the smallest of windows to complete a pass. Last night i saw a defensive end drop into coverage right away after the snap that resulted in the qb throwing an interception.
Take into account some defensive schemes will have them sitting in zones.

Arule of them is if safeties are that far back, always thow the ball crossing in front of them. They are in better position to intercept anything if you ry to throw it behind them. pass simulation in our hobby teaches you about route running and defensive secondary play.

IN DIAGRAM 1
if your using a snap of he ball which is a quick buzz of the field.(playing stops of course) .That corner is playing so far off that wr, i would place a short stick in front of the wr right away after that snap to simulate a quick hit downfield to pick up maybe 4 to 5 yards. That would be good on 3rd down and short to pick up the first down . That would teach the defense not to play that off of the wr. Once the defense play tighter, then the receiver can run down field for many many other routes and catches.

pass simulation has brought detailed thinking and qb play to the game of electric football.


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Last edited by mantaraydre : 11-27-2010 at 11:00 AM.
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  #9  
Old 11-27-2010, 12:23 PM
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Regarding three stops Dimitri. Honestly I haven't felt that it's too much. It really forces you to make decisions on the defense in regards to coverage.

Obviously it is slower but not at such a negative that I would stop using it anytime soon. Also remember that with the three stops we let the D have 5 magnets for players, and the Offense can have 3 maximum. Once the play starts you can never place a player on to a magnet except the QB, but you can take them off at anytime.

It's biggest advantage is as a teaching tool though, there were a couple times when omgitmoves would ask a question about dropping guys into coverage or why is he on a magnet? etc. It really gives you time to teach some football basics for those that don't have the in depth knowledge.

So overall it is a little slower, but it plays far more like chess or a tactics game rather than relying on just tweaking and hoping a guy gets open. Also remember in the three stop system you do not have to declare run or pass until you want to at any stoppage.

Regarding Dre. Darn didn't even consider the quick hitter off of the snap stoppage. Keep it coming!
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Last edited by Hoop27 : 11-27-2010 at 01:12 PM.
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  #10  
Old 11-28-2010, 12:18 AM
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Default THIS IS FROM A BOOK !

PASS SIM NATION COACHES,

THIS IS FROM A BOOK !

DEALING WITH PRESSURE DEFENSE
The following factors illustrate how a tough, poised quarterback must deal with pressure defenses.

1) He must have a built in timing mechanism to tell him when to cut the ball loose.
2)he should possess a complete understanding of his receivers pass routes and their match ups. This knowledge will make his decision making process much easier. This factor is of paramount importance when the quarterback has a reduced amount of time to throw.
3)Every pass must be thrown where only the good guy can get it. the only really bad pass in an interception.

HOW THIS TRANSLATES ONTO THE THE MINIATURE FOOTBALL
CIRCUIT


1)This is where getting rid of the ball in that 2 second time frame comes into play. Until you get use to it, i would go 4 seconds, down to 3 seconds until you are comfortable and confident passing in that time frame.

2)THIS IS WHY LETTING THE RECEIVERS GET DOWN FIELD IS IMPORTANT. So you can develop their pass routes via playing stops.
Whether you play 2 stops or 3 stops, after each stop you can angle that receiver in any direction to simulate him making a cut or a double move.
Placing the stick down is his last cut/mpve towards the ball.
Regarding their match ups, you should look to see if your wr's are faster than the defenses corners. You should see if they are double teamed.
You should look and see if they are in a zone. ALWAYS LOOK WHERE THE SAFTIES ARE FIRST. Once you see all of this, then you will develop a game plan on how to attack that defense. if your wr's are that much faster than the db's. You can run them straight up the sideline for 1 stop and go for a bomb. That means just place the longest stick you use and see if your receiver is skilled enough to stay on course and run the ball down. THATS IF THE SAFETY IS NOT COMING OVER RIGHT AWAY. In every football game you se a qb just air it out taking a chance on the long ball.

3)PLACE THE STICK DOWN AT AN ANGLE WHERE YOUR WR HAS A BETTER CHANCE THAN THE DEFENSE TO CATCH THE BALL ! Just like pro qb's having to throw the ball in different areas near the wr. For instance, over the left or right shoulder. Placing the stick down at just the right angle can determine a catch or a pick. IF YOUR GOING TO PLAY THIS WAY, REMEMBER THE 1 BASE LENGTH DEFENSIVE MOVE. It's up to you to play that way, i think it adds realism to the defense.

mantaraydre
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Last edited by mantaraydre : 11-28-2010 at 12:43 AM.
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