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#1
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![]() Well as the brawl gets closer my mind turns to strategy. I like to get tips wherever I can so I can look at my squad and build accordingly. At the first Brawl I saw so much speed on the Field, it was amazing. I remember a game between Brian Healey and Jimbo man there teams flew around so fast I caught whiplash and vertigo at the same time it was sumthin to see. So the question is ( without giving away all your secrets) Coaches what do you use basewise for speed at what positions and why. Jump on fellas Jump on.
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#2
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![]() I can show ya better than I can tell ya! :rolleyes:
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#3
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![]() Thanks for the help at Brawl 1. But id like this post to be helpful.
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#4
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![]() as far as speed goes -
I like to have speed all over the field on defense.... does not matter the position, the player must cover ground in the open field. TTC, RedPeg or Rookie bases they all can be fast. You, as the coach, must decide where you want pure speed players vs. fast skill players - there is a difference. You must also decide what scheme you are going to be using which will help in the choice of player at each spot. offense, I like a varity of speed for all the skill positions and have at least one O-Line who can run (for pulling). hope this gets you started..... OH, by the way - welcome back Biglock K-LO |
#5
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![]() Speed is relative and means different things to different people. Coupled with Speed, Strength creates an infinite amount of variables.
As I've always said, MY teams are predicated on the REAL life team i.e. my BUCS run the Tampa 2 and my BEARS run the 46. On Offense I like to create holes for my RBs to run thru, as opposed to running behind a wall of OL. Each scheme requires different players. I'll try to elaborate, but not so much as I don't wanna give too much away. :rolleyes: Oh, yeah, since I'm OCD, my teams have to color coordinate, so I make my bases - no matter which - do what I need them to do. Each base has one or more attributes. They are:
Different positions need different degrees of each. Kind of like creating your own player in Madden. If you have 100 points, how much Strength would you give an RB and how much Speed? Balance is essential, but again that means different things to different Coaches. In each category, 20 is average. How much over/under would you give your players? I do this for every one of my players. Too much of one takes away from another. Let's take a Jerome Bettis miniature player. He needs to be strong enough to push his lead blocker out of the way; and he's gotta breakoff his block and be able to take it to the house more than I need him to hold a block or have blazing speed.
Most Chalupas are all Speed and bounce off their blocks, very little Strength or Stickyness. You really gotta ask yourself what you want and where.
I guess anyone reading this is saying, "What the...???" because after reading all this mumbo jumbo, I really didn't answer the question, did I? Here's the short and quick answer: Balance is the starting point. All of one and none of the others is not smart, meaning if every guy on your team is Strong as heck, can they catch a WR if he happens to get open downfield? If they're all fast, do they have 'enough Strength to use that Speed? If they're slippery lil suckers ('Scapable), are they Strong enough to stay on course? Last edited by JIMBO : 02-07-2008 at 01:36 PM. |
#6
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![]() When I build a team, I require that my offensive linemen be able to blow anything off of the line of scrimmage. As for my WR, RB, TE, QB, I strive for a balance of speed and strength. The only position where I tolerate nothing but speed is KR.
Defensively speaking, defensive linemen, LBs, FS, SS must be accurate along with being strong. Base accuracy creates base contact. If they are fast, that’s great. If not, I can live with that. When a RB comes through the hole, I want my LB or safety to make the play with the front of the base. If my defensive linemen make the play, that’s better because it usually means a loss or no gain. A balance of strength and speed is where I want my cornerbacks. Maurice The Electric Coach
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We are all ambassadors of the hobby. How we present the hobby, is a reflection on all who participate in it. |
#7
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![]() I got you family u pretty much coming at it on speed, counter speed, and a quick base no matter what type as long as it tows that quick line is useful in certain situations. Ok one technique I swiped from you when you played Brian, I peeped how that when you double wide right your inside WR ran a "Swoosh" slant on the inside and the other WR always had the strong straight post or fly route, Freakin Incredible, Were good, Thats why I love You Dog The Love You show for the game always shines when you play.
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#8
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![]() I think it all depends on the rules and style of play. For example with the multi-stop MPFL style (and Jimbo's new rules) some buzzball diamond bases (even weighted above 3.2) for the top notch speed would be amazing for the outside recievers. For shootout style I LOVE the lateral dial lineman and Proline strong rookies for recievers (since angling recievers in not allowed and the D can always play head-head). Any system I've seen I like TTC LBs and safties for versatility. I like the red pegs for speed rush from the outside. I think the proline strong rookie is also a great base for RB since that base doesn't get easily re-directed like maybe a pure speed base does. I love the versatility of a great TTC RB too though, especially in a one back set. I like the flat front proline rookie for FBs who hold blocks, also flat front proline shells for my ITZ dial lineman. I like a combination of TTC (strength for run stoppers) and Proline strng rookies (for pass rushers) on my D-line, but I look forward to getting some F5 bases to add even more strength to my teams. For corners I like the proline flat front strong rookie base because I can put cutom corners towards the front of the base without falling over (and the custom corners can bump and then turn and run with the recievers)
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"Ask not what the MFCA can do for you, but what you can do for the MFCA" |
#9
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![]() Maurice thank you my Friend your Information has been in my archive forever. Dope Contribution.
Cmon Coaches lets make this a Keeper |
#10
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![]() My OL doesn't have to be Stronger than they have to be Sticky! Recall a real game when you see OL "ride" their blocks around the pocket or they Zone Block. They aren't necessarily stronger than the DL, they just stay between them and the RB. That's all I need my OL to do. How long depends on the RB. Some RBs are fast enough to push the OL into their block, others wait for the DL to be influenced and others don't wait for either, they just bounce off the back of their OL and go around the pile. Different strokes for different Coaches.
Yeah, Lock, my WRs do different things depending on the D&D. Even if cats key on them I can still mix it up by sliding the figure left or right on the base to increase or decrease the arc!?! It's a constant chess match out there and most of the time I'm happy with what I get out of my horses. Especially against Healey's DIRTY BIRDS!!! ![]() ![]() ![]() |
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