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Facts on the Pass Placement/MPFL
The Information that you are about to read is for new coaches and them that have question on the so called stick passing.
Ram29Jackson, this will help you get some insite and answer you're questions. There is only one Pass Placement, the Original and proper use of it rest within the structure of the MPFL System. All Other forms of it are imitations and hear is why......... Many sources try to covet the so called stick passing system. They try to give instructions on something that they didn't create. They have changed it's proper use to fit what they want without understanding all the elements that go into making the system playable and fair. Based on the distance from the QB to the receiver and not using the ttqb the distance was changed to make it more difficult to do. They felt it was to easy to complete passes, and it was. Because they didn't understand that you need stoppages, and other elements to balance out the passing system and to defend types of pass routes, as well as compete for the ball. They rely on hope you miss the pass to be there pass defence because they don't understand that reactions by players factor into the game of football, but are adsent in there current system of play. Pass Placement Pass Placement was designed to bring balace, playability, and realism to the hobby. Pass Placement is the breeding ground for many elements of the passing game such as, receiver running routes and the DB's running with them, defensive pressure takes away deep pass routes, QB directing his receiver to an open area in the defence, defenders being able to compete for the ball to knock it down, or catch it them self, and also brings penaltie into the mix. It is based off of facts," Real Football ", not what one likes or doesn't like. Based on the number of steps the receiver takes from the time the ball leaves the QB's hand until it touches the receivers hand. The average numbers of steps are 3,5,7,9,12,15,18. This along with the range area of how far the receiver is from the line of scrimmage determines the ranges of 3,5,7,etc. Magnets are used to aid the players to hold there positions, ei the man running around in a circle. Player positions, out side leverage takes away the out route but will give up the in route. LB's help out in pass coverage as they should along with the SS's not allowing anyone to get deeper then they are. Pass Placement doesn't have the ball actually moving through the air like the ttqb, but it does have everything else that makes up the elements of passing game. Want Proof ! Go to the NFL web page and look at the passing stats of any team, look at the number of attempts, completions, interceptions, sacks etc. Now go to other web pages that use imitation pass placements ? Now you go to www.mpflfootball.com click on any team and see how they reflect the NFL stats! As well as elevate and enhance all other areas of football. Mugging the receiver at the line is not the ideal pass coverage. This is why the numbers have been changed to fit there agenda. If you're not using the Pass Placement as it was intended to be used, and or changed the components there of then you are limiting you're ability to appreciate the beauty of the game of football. I know for myself I would rather have the original of something rather than an imitation. After all you might want to use the imitation form of stick passing and that is you're right, but now you know the truth. But if you want to experience the full benefits of using the pass placement system then use it as it was ment to be used. Don't cheat you're self by using an counterfeit form of pass placement.
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Ethics, Morals, Integrity, with out it you have nothing. Pray, Eat, Sleep Football. WWW.MPFLFOOTBALL.COM Last edited by Anthony D Burgess : 02-20-2008 at 06:50 PM. |
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Anthony- I already know about your site and your disc.
I may get it one day. I am sure you are a great ontrapanuer making money off hobby ideas as does Beenutt and others. and you want to sell your disc to desribe the game. But I just read a long promo that answered nothing about the passing game and ran on to no-where. no offence meant. I still like the idea of the hobby |
#3
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whats the whole thing about various joysticks for the game? is this some realistic future idea? what would it do/ how would it work?
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Counterfeit????
Counterfeit????
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EmEff Rip |
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Can of Worms
Ram29Jackson, brother you just opened a can of worms! We have seen this can opened several times in the past and it's never pleasant. Buzzball sells pasing sticks that you can use for pass simulation without having to use the TTQB. They are great and I highly recommend you have a set on hand if you are ever going to recruit newbies to this hobby, not everyone can pick up a TTQB and enjoy a scrimmage with a good passing game. With the Buzzball sticks you can.
I am not speaking on behalf of Buzzball or Coach RIP, I am speaking from my own trials with his product and they are great. They are designed and used in a different method than Anthony's system. To each his own.
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Coach Shabby J - MFCA Pacific West Region Rep Casciolini & Luffeigh, Inc. Los Angeles...making EF history for over a decade. |
#7
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Do Us All A Favor...
...and read ALL 181 pages of posts. EVERY QUESTION has been asked and answered 1000s of times. SEARCH whichever specific topic you can think of. Meet with some of the guys in your area and they can SHOW you everything you need to see. Welcome to The Greatest Hobby On Earth!!! DO NOT ever mention TTQB or "sticks" or Pass Placement or "systems" or the like ever again!!! :rolleyes:
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#8
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this is a game.
please, step one - step two- step 3. It really shouldnt be that hard to say- what and why- stick passing. |
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Quote:
This was posted not more then a week or two ago. This was also posted a while back on the Miggle site by Mike Pratt. PASS SIMULATION METHOD Once the offensive coach wishes to attempt a pass, the board is then turned off. The offensive coach then points to and states the player's number to which the pass will be attempted. The referee will then measure the distance (center of helmet to center of helmet) from the quarterback to the intended receiver You can use a piece of string to measure or a thin piece of balsa wood marked at 20 yards and a full length of 40 yards. If the distance is 20 yards or less a RED passing stick (6 Yards) be used to spot the ball on the field. If the distance is 21 to 40 yards a WHITE passing stick (12 Yards)will be used. If the distance is over 40 yards an BLUE passing stick (18 Yards) will be used. Once the distance has been determined the offensive coach may pivot the intended receiver only. The offensive coach now places the appropriate passing stick on the field with one end making base contact with the intended receiver's front portion of the base and between the front corners. The passing stick may be angled in any desired direction from that point so long as the passing stick remains in contact with intended receiver's base as previously described and does not cause the eventual placed ball to make contact with any player. If for some reason the sticks can not be placed flat on the field a tourney official will handle the entire stick and ball placement procedures. The referee or offensive coach will next place the PS ball on the field so it contacts the opposite end of the passing stick, the closest point of the ball is centered on the end of the stick, and closest point of the ball is facing the quarterback to simulate a spiral pass from his direction. The defensive coach may now pivot any unengaged players to either make an interception attempt or to make a tackle on the receiver after the catch. From this point on no players may be pivoted to resolve the play unless the pass is intercepted (see Interception). The referee or offensive coach takes control of the switch and turns the board on until the pass is determined to be caught or incomplete. *NOTE: See Pass Interference Section Below. Eligible Receiver: Pass Simulation - Initially and at the first stop of the board on a PS attempt, an eligible receiver is any offensive player other than interior lineman and the quarterback that is at least somewhat downfield from the on-field QB, is inbounds, did not run out of bounds during that play, and is unengaged by any of the opponent's player(s). Catch: After the ball has been placed and the board tuned back on, any player who makes (any) base contact with the ball before the play is over has caught the ball. This means engaged players, unengaged players, legal receivers, and illegal receivers all count except the quarterback. Completion: Pass Simulation - ANY BASE CONTACT with the ball constitutes a catch for all players. Situations where it is not a clear completion will be treated the same as an unclear passes with the TTQB (incomplete) and treated the same as an unclear tackle with respect to base contact (not a tackle). Additionally, and just as a TTQB pass, the first player to make base contact with the ball has made the catch. Once a pass is completed to an intended receiver the referee will make the call and remove the placed ball. The ball can be advanced after the catch if that receiver is still unengaged. In such a case the referee will turn the board back on to resolve the play. A pass is complete if an unintended receiver makes contact with the ball as described above before any other player but the ball can not be advanced and is down at that spot. If this player previously stepped out of bounds or is an offensive lineman it is a penalty for an illegal receiver. Simultaneous touching of the ball between offensive and defensive players is awarded to the offense as a completion but the ball can not be advanced even if no base contact between those 2 players is made (ball sometimes keeps bases from making contact on simultaneous contact). Simultaneous touching of the ball between offensive players will result in having the catch awarded to one of the involved offensive players chosen by the offensive coach, with priority in favor of the intended receiver over all others. Simultaneous touching of the ball between defensive players will be awarded to one of the involved defensive players chosen by the defensive coach. Simultaneous contact between players from the same team can be advanced so long as the player awarded the catch is an eligible ball carrier (not an OL player or QB). Incompletion: Pass Simulation - A pass is incomplete once and if any offensive or defensive player's base (any portion) passes the entire placed ball within a radius of a base length around the placed ball. At that point the play is over and it is the next down. The play is still alive until that occurs, no other player has caught the ball, OR 5 seconds has passed since the board was turned back on to resolve the play. After 4 seconds the ball is considered to have hit the ground and is an incomplete pass. If for some reason the quarterback catches the ball it is an incomplete pass. Interception: Pass Simulation - A pass is intercepted if any player on defense makes contact with the ball as described above before any other player on offense. After an interception the intercepting coach may now pivot the ball carrier only if still unengaged after the catch, followed by the opposing coach pivoting any unengaged players to attempt a tackle. The switch control is given to the referee or coach who threw the interception and the board is turned on to resolve the play. Pass Interference: Pass Simulation - No unengaged player from either team may be pivoted to obstruct an unengaged opponent player's path to the ball without risking a penalty. Obstructing an unengaged opponent player's path to the ball constitutes pass interference if contact is made during play resolution unless it happens within the base length radius (incidental/free contact area) around the placed ball. Running into the back of an opponent player's base does not constitute interference under any circumstances. On offense, only the intended receiver can cause offensive pass interference. On defense, any unengaged defensive player (not including eventual engagement with intended receiver) can cause pass interference, even if that player was engaged when the ball was placed. Any base contact within a base length or less is considered to be incidental contact and is not a penalty.
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EM-F-er [ěm -f-er] –noun-abr-slang: Electric Miniature Footballer 1. a person/hobbyist/gamer who creates a representation of American Football in a small or reduced scale for competition or show. 2. the majority of forum users on the website, www.miniaturefootball.org —Idiom 3. One Bad Em-F-er, negative shout out; pertaining to weirdwolf: There goes one bad EM-F-er. I mean he can’t play and ain’t never win nothin’! |
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Well... he shouldn't have to worry about asking "certain" questions.. GEEZ...
And Ram... I can see by your responses you learn quick.. ' You understand.. lol Do read "some" of the posts... ignore the sermons... There's a lot to try to digest by just reading.. Try to get some buddies to play the game with ya.. The best way to learn and understand is to play, play, play.. And when you do that and have a question.. Don't worry about asking for any clarifications... Just ask And if you need to.. just Private Message me.. I can't answer all the questions, but I can send you to someone who can.. Take Care Man Have a blast.. Last edited by Kansas Bill : 02-21-2008 at 12:13 AM. |
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