Miniature Football Home  

Go Back   Miniature Electric Football Forums > Miniature Electric Football Tailgate Party
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2008, 10:39 PM
Kansas Bill's Avatar
Kansas Bill Kansas Bill is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Olathe, Kansas
Posts: 578
Default Opening up the offensive game

Hey guys..

We're (Tornado Alley EFL) wanting to come up with some rules changes that will open up our offenses..

We play a hybrid of the NHFL rules.. and actually I'd say we're closer to buzzball rules,, and we'd rather be playing some 28-27 games rather than 7-3 etc..

We've opened some passing options to increase scoring... but not increase the time allowed for each game.. SO.. We're not really looking to turn to a game that involves a bunch of stops..

Suggestions?

Thanks in Advance..

Reply With Quote
  #2  
Old 03-23-2008, 12:07 AM
detroitchild's Avatar
detroitchild detroitchild is offline
MFCA MEMBER
 
Join Date: Feb 2008
Location: Metro Detroit area
Posts: 1,885
Default I'll give it a shot...

I don't know much about Buzzball or NHFL rules (or any rules for that matter) but how about trying:

Turning the CB to run with WR instead of wrestling at the line of scrimmage.

Allow running the QB option.

Try using the new TDQ (I hear it's accuracy is an improvement over the TTQB) along with pass simulation.

Allow reverses/double reverses.

Allow adjustment of receivers after the catch (if you don't already allow this).

Re-evaluate tackling rules (what type of tackling is currently allowed).

You guys may already use some of what's listed....or not but hopefully I've given some food for thought.
Reply With Quote
  #3  
Old 03-23-2008, 12:24 AM
Coach Rip's Avatar
Coach Rip Coach Rip is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Harrisburg PA BuzzBall Land!
Posts: 823
Default onde thing that may help...

To clarify:

BuzzBall Rules do allow the QB option run, do allow reverses/double reverses.

Bigger boards open up the game too.

But one thing to think about, most leagues run number of plays, or some timed quarters.

Because of time constraints we only run 8 play quarters in our college league but if guys are scoring two or three TD's in a game, .......................brake it down to scores per play, ................we are doing pretty good.

WE also allow timeouts with extend each half quite a bit.

So I think it depends on your length of game to put your scoring in perspective.
__________________
EmEff Rip
Reply With Quote
  #4  
Old 03-23-2008, 12:40 AM
Kansas Bill's Avatar
Kansas Bill Kansas Bill is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Olathe, Kansas
Posts: 578
Default

Quote:
Originally Posted by Coach Rip View Post
To clarify:

BuzzBall Rules do allow the QB option run, do allow reverses/double reverses.

Bigger boards open up the game too.

But one thing to think about, most leagues run number of plays, or some timed quarters.

Because of time constraints we only run 8 play quarters in our college league but if guys are scoring two or three TD's in a game, .......................brake it down to scores per play, ................we are doing pretty good.

WE also allow timeouts with extend each half quite a bit.

So I think it depends on your length of game to put your scoring in perspective.
Ya.. We're playing the 20 play halves.. with the 3 timeout per team option per half.. (like the NHFL)..
Reply With Quote
  #5  
Old 03-23-2008, 01:15 AM
5-13 Studios's Avatar
5-13 Studios 5-13 Studios is offline
MFCA MEMBER
 
Join Date: Feb 2007
Location: ohio
Posts: 1,554
Default

bigger boards, definitely!
__________________
check out about custom figures and platforms at this thread: http://www.miniaturefootball.com/for...2567#post52567
MFCA member #31
Reply With Quote
  #6  
Old 03-23-2008, 05:57 AM
ram29jackson
 
Posts: n/a
Default

Quote:
Originally Posted by Kansas Bill View Post
Ya.. We're playing the 20 play halves.. with the 3 timeout per team option per half.. (like the NHFL)..

does that mean 20 plays per team? =40
Reply With Quote
  #7  
Old 03-23-2008, 11:39 AM
Kansas Bill's Avatar
Kansas Bill Kansas Bill is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Olathe, Kansas
Posts: 578
Default

Quote:
Originally Posted by ram29jackson View Post
does that mean 20 plays per team? =40

Not necessarily.. It just depends on how the game goes.. time of possession etc..

I've done stats on games that the # of plays has been unbalanced to the tune of.. 28 to 12..
Reply With Quote
  #8  
Old 03-23-2008, 10:20 AM
detroitchild's Avatar
detroitchild detroitchild is offline
MFCA MEMBER
 
Join Date: Feb 2008
Location: Metro Detroit area
Posts: 1,885
Default Hhmmmmm....

Quote:
Originally Posted by Coach Rip View Post
To clarify:

BuzzBall Rules do allow the QB option run, do allow reverses/double reverses.

Bigger boards open up the game too.

But one thing to think about, most leagues run number of plays, or some timed quarters.

Because of time constraints we only run 8 play quarters in our college league but if guys are scoring two or three TD's in a game, .......................brake it down to scores per play, ................we are doing pretty good.

WE also allow timeouts with extend each half quite a bit.

So I think it depends on your length of game to put your scoring in perspective.
Sounds like the BuzzBall league is a lot of fun to play in.
Reply With Quote
  #9  
Old 03-23-2008, 11:20 AM
MplsTom's Avatar
MplsTom MplsTom is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Minnesota
Posts: 560
Default Opening Up

Bigger boards and timed setups.
Reply With Quote
  #10  
Old 03-23-2008, 11:30 AM
Joe Greco Joe Greco is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Flemington, NJ
Posts: 427
Default

The last couple of months I have been playing in Philadelphia under a rule set which has allowed for more scoring. Some of the differences between the NHFL and the NEFL are as follows:

1) You do not have to call run or pass before the play. This allows you to keep your options open.
2) There is no push rule. Again this allows you to run the play a little longer to see what develops before you have to commit to the run or pass.
3) There are punts. There are more returns which adds to the scoring.

I enjoy playing under both rule sets.

Joe G
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 01:11 PM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.