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View Poll Results: Which should be the "official" weight limit for miniature football?
3.3 grams 16 25.00%
4.0 grams 48 75.00%
Voters: 64. You may not vote on this poll

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  #11  
Old 02-19-2010, 05:47 PM
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Quote:
Originally Posted by RavennaAl View Post
I can understand sort of where you are coming from, Geno, but how can we set standards for the hobby when some guys are playing at 3.3 , some at 4.0 and others with no limits at all? How can you define a standard without a compromise from everyone?

This isn't about pitting 3.3 vs 4.0 and which is better. This is about do we say that 3.3 is the standard weight limit, and 4.0 is considered the heavyweight limit, or do we consider 4.0 the standard and call the 3.3 the lightweight (or maybe 'classic') limit? We need some sort of standardization in this hobby. I mean, we all agree that a football field is 100 yards long from goal to goal, that you have to gain 10 yards for a first down, that a field goal is worth 3 points, etc. Those are standards set in the rules of playing the game. We more or less all agree that the regular Miggle, Buzzball, FF.net figures are considered the standard sizes, while the old Gothom gorilla figures are considered oversized. So why can't we all come up with a weight that is considered the standard limit, with other classes being considered just that, other classes?

I would think that this would greatly simplify things for new players getting into the hobby so that they would have an idea of what to aim for, a standard weight limit. If they want to play in other weight classes, nobody is stopping them. But at least they have one official weight to shoot for.


Where in your poll does it give any reference to what you just wrote?
Your poll chooses one or the other it doesnt say lets come up with 3 classes.



I would do it like this.

Stock class 3.3 and under
Mod class 4.0 and under
Unlimited 4.0 and up
You can name them whatever way you want.


For the record I prefer 4.0.... BUT..... the Coaches I play with prefer 3.3 so thats what I play. I see a need to establish the standards regardless of what is my favorite.

Geno H
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Last edited by Geno H : 02-19-2010 at 05:52 PM.
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  #12  
Old 02-19-2010, 05:55 PM
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Dimitri, your slot car analogy is a good one. As I recall, basically there are 1:24, 1:32, 1:43 and HO, which can be spilt into 1:64 and 1:87 if you want. A new person to slot cars would be as equally confused about it as a new person is to miniature football. It would be greatly simplified if there was a governing board for slot car racing who said that 1:43 was going to be the standard racing catagory, and the other classes were either larger or smaller. This was, a new person would think, OK, I'll go with the official 1:43 class and see if I like it. He would then have a greater chance of finding others that also race at 1:43 because that is the 'official' class for slot cars. He may find that he likes HO better and switch later on, but at least he has a starting point to go with.

It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.
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  #13  
Old 02-19-2010, 06:04 PM
Vince148 Vince148 is offline
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I voted 4.0, BUT, I don't see why there has to be a standard. Leagues are dictating what limits to play at anyway. We just have to choose according to our own preference. I picked 4.0 only because that's where I'm playing at and because I like using the heavier figures.

I have several packs of unpainted Miggle players that maybe I'll do up for a college version at a lighter weight, but not until I get my pro team situated first.
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  #14  
Old 02-19-2010, 06:25 PM
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Quote:
It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.

Personaly, I understand what you're saying, but I simply don't think that way : in slot racing, yesterday the scale prefered was the h0 scale, then the 1/24 in the 70-80, now the 1/32 is the "standard"...but standard only in europe, because USA stills prefering h0 scale...but only the people aged of 40 years old or more...but children prefers 1/43...but all that is changing, because people run digital slot cars now...etc, etc....you see what I mean : the standard is that there is no standard


It's why I 'm more in the same spirit than Geno, Weirdwolf and other guys here : in my mind, it's make more sense to classify diferent things about their particularity, more than classify them from a (good or bad) scale value, because making ONE standard specify that other classes/wieghts/categories are NOT standard, in my thinking.


SO...I agree more with that classification :

Quote:
Stock class 3.3 and under classic class ?
Mod class 4.0 and under heavy class ?
Unlimited 4.0 and up free class ?

classic class for newbies (using standard miggle or tudor gamesets) and old school players (and/or players using a specific ruleset wich is better with 3.3g figs, for example arena football on model 500 board, perhaps)

heavy class for big size customizers, big board owners (and/or players using a specific ruleset wich is better with 4g figs), high speed miniature football, etc, etc...

free class for...all the other ones : fantasy players (we can imagine one day playing MF with orcs and trolls, why not ? the figs already exists), very specific rulesets (squad total weight rule, like Reginald spoke about one day, or big linemen rule like I play in france : 4.0g for skill players, 4.2g for linemen)


My two cents (even if I am a beginner, I'm french, and you know how much we love to hear our voice sound )
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  #15  
Old 02-19-2010, 06:30 PM
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Default WHAT ABOUT 3.6

COACHES

i POSTED why not make the standard 3.6 some time ago. Since we are at a stand still with 2 weight classes, 3.2 and 4.0. A compromise as a standard would be 3.6 You have the option to either walk 4 paces north, or 4 paces south, to arrive at 3.2 and 4.0. Also, most ff.net figues shake out to about 3.6 without adding any weight.

We need to come to some sort of conclusion and have it in writing.
Plus, 3.6 is a standard where no favortism would be present from the 4.0 lovers and the 3.2 lovers.

So, a new comer see's up in lights, that the standard for this enite hobby is 3.6. His research will show him that some like to play lighter, and some like to play at heavier weihts. BUT A CONCRETE NUMBER FOR A ASSOCIATION TO STAND BY WOULD BE NICE.


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  #16  
Old 02-19-2010, 06:31 PM
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Geno, I wasn't trying to come up with different classes. I'm just trying to come up with one. One that we can say is "the official weight limit of the MFCA". Right now it looks like most guys like the idea of 4.0 being it. Therefore, if the votes hold up, we can say that the official weight limit of the MFCA is 4.0 grams. Now, we can finally move on and say that the 3.3 gram limit is the 'classic' or lightweight division, and the unlimited weight is the heavyweight division.

Now, when we finally start getting around to promoting this hobby, which was one of the goals when we started this whole thing, we can all tell everyone that 4.0 grams is the official weight limit to play. Then, after they get their feet wet and realise that they love playing MF as much as the rest of us do, we can introduce them to playing at a 3.3 or unlimited weight limits, or any other weight limits guys want to promote. We need a starting point, and right now it looks like 4.0 is going to be it.

And by the way, none of my teams is over 3.3 grams, but I also voted 4.0 because it made the most sense to me, in order to allow for custom figures and whatever new bases may come out in the future. You'll understand when the new Tweak comes out.
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  #17  
Old 02-19-2010, 06:36 PM
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3.3 = 0 votes
4.0 = 14 votes


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  #18  
Old 02-19-2010, 06:50 PM
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Default I LIKE.....

7.0



4.0


VINCE
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  #19  
Old 02-19-2010, 06:59 PM
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Here is what I think we are trying to achieve.
When I was into model railroading back in high school, the first book I picked up explained clearly on page 1, the sizes of model railroading from N scale to O scale. None of these were the "standard". They were preferences to a persons space availability and just what appealed to him. I chose to go with HO scale because it appealed the most to me.

The difference between model railroading and us is they had a "page 1" that explained,clearly, the scales and advantages and disadvantages to each. We don't have that in EM-F, at least not officially.

I want to be able to hand a book to a newbie and on page 1 he can see that there are 3 weight classes and also explain that leagues in his area may have variables to these, but these 3 weight classes are standards to begin with.

Capeche?
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  #20  
Old 02-19-2010, 07:16 PM
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Lynn, I can see what you are saying. It would be great to have an actual book of MF that would explain all of that. But look at this from a newbies eyes for a moment. Here you are, you love football and see this 'new' game. You're interested in playing because of all the great figures and boards that you see. Then it hits you. Do I play at 3.2? 3.3? 3.5?? 4.0?? 4.5??? unlimited weight??? Arrgghhh.... Maybe I'll go back to Madden.

Let's make it easy for them. The official weight limit is 4.0 There are other weight classes that you can play by, but 4.0 is where the MFCA recommends that you start. Now the newbie can breeth a sigh of relief. OK, I'll start with the 4.0 and see how it goes. Now he has a limit to try, one that hopefully everyone else here will have at least one team to play against him with because we'll all be prepaired for them with our 4.0 'official' team to go along with all our other teams that are set for other classes.

We will always have the 3.3 and unlimited and whatever else someone comes out with, but to start, we can all recommend the 4.0.
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