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  #1  
Old 06-25-2010, 06:42 AM
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NATIONAL NATIONAL is offline
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Default Picking apart your own rules

Everyone always goes to bat for their ruleseset. We play the best, it's real football....this and that.

Let's flip it. what is your league's worst or craziest rule? And do you feel that way?

Nobody has the perfect rules set, so I want to see like 50 replies on this one. Even the solitaire guys can jump in


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  #2  
Old 06-25-2010, 08:23 AM
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Default making my own soup

Personaly, I play the MFCA ruleset, and I added a bit of buzzball rules too (passing simulation).

I also added my own rules, for "realistic" action :

front of base tackling
offense pivots forbidden for pass simulation (the receiver can't pivot)
timing restrictions (you have to choose the receiver instantly, for example)

the goal is to make the game fast and easy to play (remember that I'm playing with beginners here), but keeping some real football aspects in the game.

Definitly not a hardcore football simulation, but looks football enough for us
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  #3  
Old 06-25-2010, 09:35 AM
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Default shootout style

coaches,

In the shootout style, being forced to punt if you dont cross a certain yardline. Just like the nfl i think the coach should decide whether or not he wants to punt. What iFhe has a trick/special play just for that occassion.
let the defense stop him and not the rule. There is already a rule in place where you must cross your opponents 40 yardline to attempt a field goal. so coaches know they cant get slick and try a field goal fromtheir own 20 yard line. LET THE COACH DECIDE IFHE WANTS TO PUNT OR NOT.


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Old 06-25-2010, 10:24 AM
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Default

We too have forced punts............ I go back and forth on what to do on it all the time. This is known as the "Danny rule. " We also have the "Rick rule "
Should we have forced punts or not ?????????????
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  #5  
Old 06-25-2010, 11:35 AM
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Thumbs up Yep!

Can't stand that aspect. If a guy wants to go for it, gets, stoppped, then ultimately blown out then let them.

We already discussed the pass simulation and fumbles under shootout rules. With fumbles, you should have to do something on the field (physicallly tackle=cause) for the box to come into play on a fumble (Shake/fumble=effect)

I like stacking personally but it's not allowed. To me it's like crowding the line against a terrible passer, like myself!

I think that a format for playing shootout needs to be invented whereby so much of our resources (4 coaches) is channeled into one game. Yes, I know that some leagues do it but the "how to" is not there for all to see.

Just my thoughts.
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Old 06-25-2010, 11:57 AM
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Default

I too really hate not being able to "go for it" in certain 4th down situations, that is one rule I'd like to take to the curb!

I am going to see who wants to ditch this rule in Los Angeles next year.
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Old 06-25-2010, 12:07 PM
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Lightbulb forced punts...

For the Mid-O

I know I haven't played any league games yet, and as a rookie I don't want to act like I own the place... so take this with a grain of salt.

I think you should have the ability to gamble and go for it on fourth down...

However, after talking with Frank about some of the rules, the "fake punt" scenario is really BS... here's why:

Real football situation -- the players can react after the play starts. MF -- the players cannot. We have to set them into motion based on the play call.

Example:
We compensate for this on pass plays by announcing our intention to pass the ball, the defense then makes substitutions (stationary safeties), and then the play begins. With a fake punt, the formation and alignments don't allow for this flexibility; the players cannot be expected to both cover a punt downfield and release the gunners AND watch for the run or pass!!

I believe that the offense should have to either punt or just go for it. OR, the offense should only have the ability to "fake punt" a certain number of times per game (maybe just once).

The offense should have to announce their intention the same as pass plays...
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Old 06-25-2010, 12:12 PM
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Default sticks in all leagues.

coaches,

If the premise on passing is to do it within a certain time limit, then what difference does it make which method i use to pass, ( tdq or sticks) AS LONG AS IT IS DONE WITH THAT LEAGUES TIME LIMIT. It is only a problem if coaches constantly goes over the limit. seconds to use either methiod. IF YOUR THE OPPOSING COACH, WHY DO YOU CARE WHICH ONE OF THE 2 I USE WHEN YOUR THE ONE TIMING ME. WHY DO YOU CARE ? .

THIS IS NOT DIRECTED AT ANY ONE COACH WHO PLAY THE SHOOTOUT SYSTEM OR OTHERS. JUST GENERALLY SPEAKING.

I hear the use of sticks slows the game and takes awy from the coaches who developed the skill to use the ttqb. Im sorry but this is not the PUNT, PASS AND KICK COMPETITON. EACH COACH IS TRYING TO WIN A FOOTBALL GAME.
AM I RIGHT . LET HIM WIN USING THE COMFORTABLE METHOD FOR HIM.

as long as he does either within the time limit, WHY DO YOU CARE ?JUST PLAY DEFENSE.

i JUST HEARD THIS ON THE nfl NETWORK LAST NIGHT. When Joe montana's arm strength(a skill also) was in question, he replied.


" I dont throw darts at balloons, i throw balloons at darts"

jerry rice is one of the darts !!!!!!!!

You want to throw hard, go ahead if that is best for you, i must do mwhat is best for me.


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  #9  
Old 06-25-2010, 12:43 PM
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Default

Quote:
I hear the use of sticks slows the game and takes awy from the coaches who developed the skill to use the ttqb
for a beginner like me, using TTQb or passing stick take the same amount of time And for what I saw on league games videos these days, I can honestly say that playing with passing sticks is sometimes even faster than using TTQB.

the better way to speed up the passing stick use is to not allow some things like turn and burns or offense receiver pivots (on my own experiment, it's the point of rule I don't like in passing sticks) , etc...

another thing I like with passing sticks is that you never have to touch any offense figure. Just turn on the board, let develop the game, turn it off, designate your receiver (instantly, 2secs max, in our ruleset), put the ball marker on the field, lets the defense make pivots to intercept/tackle and turn the board on again. That's it. i like to keep the game of miniature football on a coaching point of view.
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  #10  
Old 06-25-2010, 02:07 PM
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Default

Quote:
Originally Posted by roller View Post
For the Mid-O

I know I haven't played any league games yet, and as a rookie I don't want to act like I own the place... so take this with a grain of salt.

I think you should have the ability to gamble and go for it on fourth down...

However, after talking with Frank about some of the rules, the "fake punt" scenario is really BS... here's why:

Real football situation -- the players can react after the play starts. MF -- the players cannot. We have to set them into motion based on the play call.

Example:
We compensate for this on pass plays by announcing our intention to pass the ball, the defense then makes substitutions (stationary safeties), and then the play begins. With a fake punt, the formation and alignments don't allow for this flexibility; the players cannot be expected to both cover a punt downfield and release the gunners AND watch for the run or pass!!

I believe that the offense should have to either punt or just go for it. OR, the offense should only have the ability to "fake punt" a certain number of times per game (maybe just once).

The offense should have to announce their intention the same as pass plays...
The offense has to announce their intentions .
Here is how we do it. When the defense lines up , they should first line up to cover the gunners. Only after the offense states punt , do you release the gunners. You should always cover the gunners first!
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