#11
|
||||
|
||||
Depands of the ruleset perhaps ?
If the ruleset is designed to work with TTQB, it will work with passing sticks, but certainly will be weaker. |
#12
|
||||
|
||||
Quote:
Geno H |
#13
|
||||
|
||||
just weighing in!
First is the history issue:
The metal ttqb came first. In the mid sixties, during the two peg first attempts at deluxe white and yellowish players Tudor made a ttqb with a spring loaded kicking leg. The following years the spring was removed representing the product you have today. Now to the debate. Passing requires time, patience, and repetition. I have played 41 years and I am terrible when I don’t practice and okay if I do. I have also played simulation and I like that as well. Its all about what is best for everyone. Just my thoughts.
__________________
If all my friends were to jump off a bridge, I wouldn't jump with them, I'd be at the bottom to catch them |
#14
|
||||
|
||||
Quote:
If interested in this rule read my post... http://miniaturefootball.com/forum/s...ad.php?t=14704
__________________
"Ask not what the MFCA can do for you, but what you can do for the MFCA" |
#15
|
||||
|
||||
I SHOULD HAVE ADDED
COACHES,
I should have added that stick usage betters serves play with a scale size board. it is alot more room to operate with. This topic will always be a seperate issue in regards to playabilty. So everyone just carry on with the way you like to play . That is the only way you will make yourself happy. mantaraydre
__________________
IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS. |
#16
|
||||
|
||||
A POSITVE NOTE ON TDQ PASSING
COACHES,
a positive thumbs up for the tdq. That qb makes a world of difference. it is well worth the $ 15. I think i have six or 7 now. I told geno i would never sell them or trade them. I just like to have a back up in one breaks. But guess what, i still pass with the first one i ever brought and never touched the others after all this time. Im amazed some coaches still do not own one. Much better way to pass than with a ttqb. Way more zip in the ball. I would have brought at least ten to 12 ttqbs up until now due to replacing them. Someone told me dont use them until game time, they will last longer. THEN HOW DOES ONE PRACTICE. WITH A TDQ YOU DONT HAVE THAT PROBLEM.You can practice all day and night. mantaraydre
__________________
IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS. |
#17
|
||||
|
||||
Quote:
It's funny you wrote this, I use turn and burn and 1-3 stationary players in my solitaire league. My defensive set up in the secondary look like real football. Depending on the offensive personnel. For instance, say I roll the dice and the offense comes out in 11 personnel (1 RB 1 TE), with the third WR on the weak side of the formation. I may call a Cover 1 - weak cover shell (1 stationary safety over the top on the weak side of the formation). Or if the offense comes out in 21 personnel, and it's third and 3, I may call a cover 2 w/ hard corners to take away the flats and the outside run Or if it's 20 personnel and 3rd and 4, then maybe a cover 3 w/ the FS dropping deep with the corners and the SS in run support. It all depends. I just don't see that when I watch EF games and this type of stuff can be done without multi-stop. I would like to see your League's rule set in person. Sounds closer to real football. I still don't understand the fascination with allowing corners to blow up receivers and hold them or push them out of bounds for the duration of the play. That just seems so archaic to me. The real NFL is making their rules more and more receiver friendly every year and we seem to be going in the other direction. I think that's a bigger issue than pass placement versus TTQB/TDQ.
__________________
"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008) |
#18
|
||||
|
||||
Quote:
In my ruleset, you turn on the board, you turn OFF when a receive is open (in a timed limit). Then, you 're allowed to put the stick on a 180° angle IN FRONT of WR base, BUT YOU CANNOT pivot him. So you have to know your WR course perfectly It makes medium or long range passes more difficult ,to make the red zone offense game more fair. it makes the game faster. Finally, I obtain a sort of old school (based on tweaking performance and team knowledge)/new school (passing simulation, allowing defense and offense complex runs) gaming. |
#19
|
||||
|
||||
here is a suggestion for solitaire players. any DB within 5 yds of LOS MUST be running away from the LOS. all WR's must be on rookie type bases. that should get things goin and be more WR friendly. and allow only ONE stationary player, BUT he must remain between the hashes.
|
#20
|
||||
|
||||
Quote:
Mark, My rule set is like that. Can't directly push on the two outmost receivers w/i 5 yards. I do use 2 stationary safeties however but they have to be near the hash marks and at least 15 yards from the los.
__________________
"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008) |
Thread Tools | |
Display Modes | |
|
|