Miniature Football Home  

Go Back   Miniature Electric Football Forums > Miniature Electric Football Tailgate Party
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 09-24-2010, 03:16 PM
the french guy's Avatar
the french guy the french guy is offline
MFCA MEMBER
 
Join Date: Aug 2009
Location: south west of France, Europe
Posts: 2,743
Default

Depands of the ruleset perhaps ?

If the ruleset is designed to work with TTQB, it will work with passing sticks, but certainly will be weaker.
Reply With Quote
  #12  
Old 09-24-2010, 03:20 PM
Geno H's Avatar
Geno H Geno H is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Raymond Kansas
Posts: 1,400
Default

Quote:
Originally Posted by the french guy View Post
Depands of the ruleset perhaps ?

If the ruleset is designed to work with TTQB, it will work with passing sticks, but certainly will be weaker.
Dimitri yes you are correct. Rule sets change some of these dynamics.

Geno H
__________________
Proud MFCA member #22
Visit G-FORCE @ www.gforcetdq.com
Reply With Quote
  #13  
Old 09-24-2010, 03:42 PM
sweetka's Avatar
sweetka sweetka is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Michigan
Posts: 1,697
Default just weighing in!

First is the history issue:

The metal ttqb came first. In the mid sixties, during the two peg first attempts at deluxe white and yellowish players Tudor made a ttqb with a spring loaded kicking leg. The following years the spring was removed representing the product you have today.

Now to the debate. Passing requires time, patience, and repetition. I have played 41 years and I am terrible when I don’t practice and okay if I do. I have also played simulation and I like that as well. Its all about what is best for everyone.

Just my thoughts.
__________________
If all my friends were to jump off a bridge, I wouldn't jump with them, I'd be at the bottom to catch them
Reply With Quote
  #14  
Old 09-24-2010, 03:50 PM
Michigan Joe's Avatar
Michigan Joe Michigan Joe is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Mundelien, IL
Posts: 1,364
Default

Quote:
Originally Posted by Iron Eagle View Post
When the TTQB is used exclusively, coaches tend to just put 9 guys in the line of scrimmage every play. This bottles up the run game and DB's are allowed to commit defensive holding and maul receivers and we call it coverage. I would like to see something a little more sim without having to resort to multi-stop games.
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.

If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
__________________
"Ask not what the MFCA can do for you, but what you can do for the MFCA"
Reply With Quote
  #15  
Old 09-24-2010, 04:54 PM
mantaraydre's Avatar
mantaraydre mantaraydre is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: new york
Posts: 2,866
Default I SHOULD HAVE ADDED

COACHES,

I should have added that stick usage betters serves play with a scale size board. it is alot more room to operate with.

This topic will always be a seperate issue in regards to playabilty. So everyone just carry on with the way you like to play . That is the only way you will make yourself happy.

mantaraydre
__________________
IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS.
Reply With Quote
  #16  
Old 09-24-2010, 05:06 PM
mantaraydre's Avatar
mantaraydre mantaraydre is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: new york
Posts: 2,866
Default A POSITVE NOTE ON TDQ PASSING

COACHES,

a positive thumbs up for the tdq. That qb makes a world of difference. it is well worth the $ 15. I think i have six or 7 now. I told geno i would never sell them or trade them. I just like to have a back up in one breaks. But guess what, i still pass with the first one i ever brought and never touched the others after all this time. Im amazed some coaches still do not own one.
Much better way to pass than with a ttqb. Way more zip in the ball.

I would have brought at least ten to 12 ttqbs up until now due to replacing them. Someone told me dont use them until game time, they will last longer. THEN HOW DOES ONE PRACTICE. WITH A TDQ YOU DONT HAVE THAT PROBLEM.You can practice all day and night.

mantaraydre
__________________
IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS.
Reply With Quote
  #17  
Old 09-25-2010, 10:44 AM
Iron Eagle's Avatar
Iron Eagle Iron Eagle is offline
MFCA MEMBER
 
Join Date: Dec 2008
Location: Spring, TX
Posts: 111
Default

Quote:
Originally Posted by Michigan Joe View Post
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.

If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
Joe,

It's funny you wrote this, I use turn and burn and 1-3 stationary players in my solitaire league. My defensive set up in the secondary look like real football. Depending on the offensive personnel.

For instance, say I roll the dice and the offense comes out in 11 personnel (1 RB 1 TE), with the third WR on the weak side of the formation. I may call a Cover 1 - weak cover shell (1 stationary safety over the top on the weak side of the formation).

Or if the offense comes out in 21 personnel, and it's third and 3, I may call a cover 2 w/ hard corners to take away the flats and the outside run

Or if it's 20 personnel and 3rd and 4, then maybe a cover 3 w/ the FS dropping deep with the corners and the SS in run support. It all depends.

I just don't see that when I watch EF games and this type of stuff can be done without multi-stop. I would like to see your League's rule set in person. Sounds closer to real football.

I still don't understand the fascination with allowing corners to blow up receivers and hold them or push them out of bounds for the duration of the play. That just seems so archaic to me. The real NFL is making their rules more and more receiver friendly every year and we seem to be going in the other direction. I think that's a bigger issue than pass placement versus TTQB/TDQ.
__________________
"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008)
Reply With Quote
  #18  
Old 09-25-2010, 11:41 AM
the french guy's Avatar
the french guy the french guy is offline
MFCA MEMBER
 
Join Date: Aug 2009
Location: south west of France, Europe
Posts: 2,743
Default

Quote:
I use turn and burn
I use sticks, but I remove the turn and burns or even WR pivots (=you put the stick and pivot the WR) of my ruleset.

In my ruleset, you turn on the board, you turn OFF when a receive is open (in a timed limit). Then, you 're allowed to put the stick on a 180° angle IN FRONT of WR base, BUT YOU CANNOT pivot him.

So you have to know your WR course perfectly

It makes medium or long range passes more difficult ,to make the red zone offense game more fair.

it makes the game faster.

Finally, I obtain a sort of old school (based on tweaking performance and team knowledge)/new school (passing simulation, allowing defense and offense complex runs) gaming.
Reply With Quote
  #19  
Old 09-25-2010, 11:48 AM
mark robin's Avatar
mark robin mark robin is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: S.E. TEXAS
Posts: 1,677
Default

here is a suggestion for solitaire players. any DB within 5 yds of LOS MUST be running away from the LOS. all WR's must be on rookie type bases. that should get things goin and be more WR friendly. and allow only ONE stationary player, BUT he must remain between the hashes.
Reply With Quote
  #20  
Old 09-25-2010, 11:58 AM
Iron Eagle's Avatar
Iron Eagle Iron Eagle is offline
MFCA MEMBER
 
Join Date: Dec 2008
Location: Spring, TX
Posts: 111
Default

Quote:
Originally Posted by mark robin View Post
here is a suggestion for solitaire players. any DB within 5 yds of LOS MUST be running away from the LOS. all WR's must be on rookie type bases. that should get things goin and be more WR friendly. and allow only ONE stationary player, BUT he must remain between the hashes.

Mark,

My rule set is like that. Can't directly push on the two outmost receivers w/i 5 yards. I do use 2 stationary safeties however but they have to be near the hash marks and at least 15 yards from the los.
__________________
"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008)
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 03:44 AM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.