#1
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How Do You Have Your Db's Bump And Run With The Receiver
Coaches,
Please explain how you db's bump then run with receiver 1Is you db already angled to run with the receiver ? 2) do you send your db to hit the wr at the line of srimmage, well if the wr gets past the db, how can he turn and run with him, isn't the db out of the play pretty much ? 3) I know coaches have different angles to this approach, please expalin yours a) base moving backwards ro simulate backpeddling b) Have the db facing the same way as the wr to run with him IF ANYONE HAS A PHOTO OF AN OFFENSIVE AND DEFENSIVE SET TO SIMULATE THIS PLEASE LET ME KNOW. The wr is going to be open running down field, how long does your db stasy with him before breaking off to the sides ? MANTARAY-DRE
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IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS. |
#2
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The way I play is the receiver is allowed a free release off of the line of scrimmage. Before the snap the O coach is allowed to pivot any and all players. Then the D is allowed as well. The DB is not allowed to JAM the receiver. The DB must either run with the receiver (man to man coverage) or drop back in a zone. During a running play If the board is stopped to allow pivots then the DB are then allowed to be pivoted to make a tackle. If he hits a receiver thats ok. It is considered blocking. On a passing play if the board is stopped for pivots then the DB must either run with the receiver or again drop back in a zone. During a passing play if a receiver is bumped during the pass route it is considered a five yard penalty and automatic first down. It's very difficult to play this way but IN MY OPINION resembles real football. I use pass simulation sticks so a zone coverage is actually pretty beneficiall.
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#3
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cover corner play...
The key is the cover corner with the arms forward figures (well forward of the base).
Thru experimentation I've found that instead of playing head on, by positioning the DB ("cover corner") to the inside or outside and angling them into the side of the reciever then the forward arms of the DB can engage the reciever figure's torso and this will turn the DB to run with the reciever. The key is for the cover corner's forward arms to be in front of the recievers torso at impact so that the recievers forward motion will push the DBs outreached arms and cause the DB to turn and follow the reciever. Lastly with this method if you attack the reciever from the left, then its good to have a cover corner who arcs to the right because he will follow the reciever better (and vice versa). Fast rookie bases work good with this method because they are more likely to follow the reciever than really strong bases that are less likely to be influenced by the impact with another base/figure. I actually implement a rule of no FOB impact on recievers when I play my kid to open up the passing game for him. The downside is.....jamming up the outside runs. Also I notice that the best corner play for most rule sets seems to be to just smash the reciever at the line to completely change his path or in some cases to simply hold the reciever (which is why I like limitations on how wide the forward arms can be from each other to limit holding). However this technique can be a good preventative measure to giving up the big play by having fast corners running down the field with recievers. Now if I could just get some strenght on my D-line...
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"Ask not what the MFCA can do for you, but what you can do for the MFCA" |
#4
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Joe is right on target. However MD remeber in the TSO rules you are only allowed 2 arms forward figures. You can do exactly what Joe is describing also by using a figure that is weighted heavy to the rear,thats right the rear. When you use a figure that is carrying most of the weight to the rear then a slight angle push on the front of the base will make it pivot the the rear of the center axis due to the weight factor. So you would actually use the reciever to push your defender in the direction you want him to go by angling him to recieve the contact on the front corner of the base thus turning him to run with the reciever.
Geno H Joe I can help you with the D-line strength! The G-FORCE can be with you! |
#5
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my way
I line my cb's side ways to take away the inside slants. IF the receivers are tight,I line up on the outside and try to make the receivers go on short routes.
BRONCOMAN |
#6
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Bump
Let's hear from more coaches on this topic.
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#7
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I'm old school Raiders defense. I use the Jack Tatum approach. I spray my figures with gobs of stick-um. Of course, the bad part is when the cat walks near my players and I have to chase him down to get my guys back...
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West Michigan League of Miniature Football Fantasy football at it's finest! |
#8
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MY BEST CBs...
...were Fab5 DBs Gray Ghosts!!! Just enuff umpff to turn the WR one way or the other and turn and run with them. That's how I ran my 2x Windy City Bowl Champion Illinois FIGHTING ILLINI at AJ's 2nd and 3rd College Tourney. We didn't win the big dance, but nobody passed against me with much success!!!
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#9
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Cover 2
I have been doing some experimenting with my team to use in a live game but its more of a cover 2 defense with a bump of the WR at the line of scrimmage.
1- I use TTC bases on my corners and the bases are made to turn in circles to the outside. 2- The corners are set on the inside shoulder(base) of the WR so that when the WR comes off the LOS the corner will hit the base forcing the WR to the outside while the DB is turning to the outside to run with him. 3- The corner will then release the WR to the safeties while spinning back into his area on the outside coverage. 4- If you apply good pressure from your OLB's on the QB sometimes when you force the coach to turn off the board quick your DB will be in a passing lane right behind the WR. Its hard to do but I have a few corners that are pretty good at it. Will have to see how they do in game situations now. |
#10
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What I do
Medium to semi fast speed, not blazers. Right Corner turns left and goes 50-65 yards on a 620, the Left corner does the exact opposite at equal distance. Set your safeties over until you get the desired man on man coverage. The key for me is to have just enough power to either physically disrupt the player, or if overpowered, have the ability to turn and cover. What happens is as the receiver breaks through the DB he gives way and then turns at about 150 degrees. The curve set earlier described makes the base initially cover the passing lane while closing on the receiver. There is a small window where the receiver could be hit for a footrace early in the pattern. When noticed it is too late. The key is this is the second option with the first being great matchup coverage. That's what has worked for me.
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