Miniature Football Home  

Go Back   Miniature Electric Football Forums > Miniature Electric Football Tailgate Party
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 12-29-2007, 02:28 PM
RavennaAl's Avatar
RavennaAl RavennaAl is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Grand Rapids, MI
Posts: 1,609
Default The ideal time

I was just curious, what do you think is the ideal amount of time that a game should take to play? In real life, most NFL and college games seem to take about 3 hours. Is this too long for a MF game? When I was first playing, my friend and I would use 10 play quarters. An average game would take us about 1 1/2 hours. Then we upped it to 12 plays, then finally 15 plays. We found that we could get through a half, go out for some burgers for lunch and return to finish the game in about 3 hours. I see in some leagues that there appears to be a 2 hour limit. In tourneys the games go alot faster, understandable considering the number of games that must be played in that venue. So I just wondered, what is your ideal time that you like to play a game in? Does it make a difference whether you're playing a tourney game, league game or just for fun game? I think 3 hours is about the longest time it should take, though the time sure seems to fly and it doesn't feel like it's taking that long to play. I'm thinking most guys would say about 2 hours??? One hour just seems like it's too fast to really get fair number of plays in. So, what do you think?
__________________
West Michigan League of Miniature Football
Fantasy football at it's finest!
Reply With Quote
  #2  
Old 12-29-2007, 02:40 PM
WEIRDWOLF's Avatar
WEIRDWOLF WEIRDWOLF is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Parkville, MO
Posts: 3,668
Default

3 hours is about right. That's the maximum amount of time I can stand getting rolled over by another team.
__________________
EM-F-er [ěm -f-er] –noun-abr-slang: Electric Miniature Footballer
1. a person/hobbyist/gamer who creates a representation of American Football in a small or reduced scale for competition or show.
2. the majority of forum users on the website, www.miniaturefootball.org

—Idiom
3. One Bad Em-F-er, negative shout out; pertaining to weirdwolf: There goes one bad EM-F-er. I mean he can’t play and ain’t never win nothin’!

Reply With Quote
  #3  
Old 12-29-2007, 05:43 PM
Reginald Rutledge's Avatar
Reginald Rutledge Reginald Rutledge is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Arlington, Texas
Posts: 4,699
Default DFW Goes about

3 hours, 90-100 plays
Reply With Quote
  #4  
Old 12-30-2007, 12:38 AM
artlax's Avatar
artlax artlax is offline
MFCA MEMBER
 
Join Date: Mar 2007
Location: Between the Catskills and the Hudson
Posts: 2,283
Default 3 Hours Max

Anything longer doesn't make sense to me personally. Especially if you are trying to get in 2 games and travelling some distance to do it. You are right - time does fly by.
Reply With Quote
  #5  
Old 12-30-2007, 12:48 AM
Decal Master
 
Posts: n/a
Default

I personally like to play longer games. I had a beef in MPFL early this season that the clock was running too long between plays. A rule change was later issued and our games now run at about 3 hours (with 25 minute quarters and a 45 second clock).

The longer the game the better so long as the opponents are well prepared and ready to coach their teams. We saw a great Super Bowl between Burgess (CAR) and Mike Carr (CLE). The game was about 3 hours but the strategy and coaching on the field made for an exciting contest.

So my answer is longer quality games. Let the final game stats be your guide as far as how you tailor your periods/games, etc.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 01:30 AM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.