Miniature Football Home  

Go Back   Miniature Electric Football Forums > Solitaire (The all by myself forum)
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-19-2009, 06:16 PM
seahawkmike seahawkmike is offline
Banned
 
Join Date: Jan 2009
Location: West M ichigan
Posts: 104
Default my own rules

I just stared to write the rule book for my solitaire league and would just like some feedback. None of these are probably new to you. This is a rough draft of what I have so far.

1. there are 11 plays per quarter.

I have some dice rolls in my game I would like to stay away from is its ef not dungeons and dragons after all

2. before each play the office rolls 1 6 side dice 1 2 3 is a run 4 5 6 is a pass
I thought about using a deck of note cards with plays drown on them.

if the ball carrier runs into my ref figures or my flag guy a defence player on a blue base there's a flag on the play I have a penalty roll charts in the works
well that's what i have i know that its solitaire and my rules can be whatever i want but Id like to know if I'm on the right track feedback would be great

Last edited by seahawkmike : 01-19-2009 at 08:05 PM.
Reply With Quote
  #2  
Old 01-19-2009, 07:48 PM
DallasStar22
 
Posts: n/a
Default

seahawkmike I really like the dice idea (1-3 is run, 4-6 is pass. I think I will use that too), good thread, I also play solitaire, and would like to know how to set up defense because I know where the running back is going and I can't cheat away from the play. How do I set up the defense? MAybe for defense have 1-2 = ........ 3-4 = ........... and 5-6 =.......?
Reply With Quote
  #3  
Old 01-19-2009, 08:04 PM
seahawkmike seahawkmike is offline
Banned
 
Join Date: Jan 2009
Location: West M ichigan
Posts: 104
Default

maybe use a dice for that 1 could be dime 2 could be a blitz and so on
or after the teams are lined up and you turn on the game hold your ball carrier for 2 to 3 seconds when you see a hole in the line you like run that way and you could do something like pick 2 or 3 defence players you can re face them turn it back on and let them rip. or set up the d first before you roll the play dice "as i call it" than after the o sets up the d can reface 1 or 2 guys to react to the play call

Last edited by seahawkmike : 01-19-2009 at 08:11 PM.
Reply With Quote
  #4  
Old 02-09-2009, 12:01 AM
Iron Eagle's Avatar
Iron Eagle Iron Eagle is offline
MFCA MEMBER
 
Join Date: Dec 2008
Location: Spring, TX
Posts: 111
Default

I use dice rolls to call plays. I have 24 plays for offense. 12 run and 12 pass. What I do is roll two dice for offense. One is 12 sided one is four sided.

On the four sided, 1-2 is a run. 3-4 is a pass. I have two offense play sheets. One for run, one for pass. On each sheet there are twelve plays numbered 1-12. The 12 sided die picks the play from 1-12 from the run or pass play sheet depending on the roll of the 4 sided die.

For defense I roll a 4 sided die and and a 6 sided die. the four sided die calls the coverage. The four coverages are a) Man/cover 2; b) Cover 3/ zone; 3) Man; c) blitz/man; and d)zone blitz

The six sided die calls the defensive formation; 3-4, 4-3, 4-4, 5-2, nickel, and dime. As the coach I reserve the right to overrule a dice roll if it makes no sense given the situation. For instance, if it's 3rd and 4 or more and the offense rolls a run play up the gut. In that case I will allow the offense to "check off" to a pass. For instance, instead of picking run play no.3, I will pick pass play no.3.

I do the same for defense. I won't run a dime on the goaline if the offense comes out with 2 tight ends.
__________________
"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008)
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 01:55 AM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.