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Old 04-17-2007, 08:30 AM
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wolverine wolverine is offline
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Default running QB

guys in my leauge you can let the QB drop back to pass up to 15 yards....and if no recivers are open turn him around and let him run....allowing one more stop to pass before he hits the line of scrimmage...if an reciver breaks open,,,do you allow this what are your thoughts on useing an running QB
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Old 04-17-2007, 09:09 AM
beenutt beenutt is offline
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Default drop back qb

Brian,

I would give a time limit for your QB to throw (somewhere between 5 and 10 seconds). If the time runs out, you can then let him run the ball by pivoting the qb and the defenders that are not engaged (or you can let him run by not pivoting anyone including the QB). I wouldn't let the QB have another stop to throw before he hits the line of scrimmage. I think that is too many opportunities to throw and puts the defense at a big disadvantage.

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Old 04-17-2007, 09:16 AM
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NEW CASTLE HiTMEN NEW CASTLE HiTMEN is offline
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Good topic. The way my nephews and I play is that the QB can throw a pass at anytime as long as he is behind the line of scrimmage. But the defense can pivot players also whenever the board is turned off for passing decisions or option plays. Most of the time the QB drops back, scans the field and if no one is open he will have to run because the defense is putting alot of pressure on him.
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Old 04-17-2007, 09:26 AM
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Default i forgot

i forgot to say that when the board stops play to turn the QB around or to stop a second time...the defense gets to turn any unengaged players to go after the QB.........
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Old 04-17-2007, 10:37 AM
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Default running QB

wolverine,

I use my QB doing a varity of things on a play. I might have him drop back with a slight roll out (drop back distance comes quick) to buy some extra time for a play to develop.....

sometimes it's a straight rollout where I just want out the burning house and will keep it on the bottleg....

Sometimes in the shotgun and running forward until he has to keep it (when 'pushing' against OLine).....

sometimes he will be sitting in the pocket waiting for something to happen....
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  #6  
Old 04-17-2007, 10:42 AM
Decal Master
 
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How about stoppages throughout the play so that you can direct ALL of your figures, design real football plays, and execute the competition of the game at another level?

Perhaps the EF community will finally catch on a realize that what they have been searching for in terms of a new and realistic pro football simulation is already here.

Perhaps I should dig up my old joystick posts from last Fall for another go 'round.

The interesting thing is that eventually [perhaps years from now] the hobby will eventually evolve into the MPF style as coaches continue to ask question such as the question you are asking about the quarterback mobility.

Check out this link and let me know what you think:

http://www.mpflfootball.com/football101/index.htm
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Old 04-17-2007, 11:06 AM
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NEW CASTLE HiTMEN NEW CASTLE HiTMEN is offline
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DM,

We allow one stoppage for routes and rollouts even if the receiver is engaged. BUMP-N-RUN. After the receivers are pivoted the offense can at that point stop at any time to pass or run. I know only a few coaches like this system but I am trying to keep a 12 & 14 year old interested. They like alot of offense. The stratedgy is on defense. I have developed a zone type of defense with the cornerbacks running with the receivers down field. We use the pass simulation sticks for passing. My one nephew keeps catching me in a drop back zone and runs draws or screens. The runner or receiver most of the time gains a couple of yards before I can even pivot and defenders to tackle him. Real stratedgy stuff. Makes for a good time. It is however difficult to coplete a pass in a drop back zone using pass simulation sticks.
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Old 04-17-2007, 11:44 AM
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When the DVD is ready and available, it will really take this hobby to the level it needs to go to in order to survive.
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