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Old 11-14-2010, 01:30 AM
Orleanian In Exile Orleanian In Exile is offline
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Join Date: Jul 2007
Location: Attalla, AL
Posts: 264
Default Idea For A Fast-Play/Season System: Card Matching

I've not been able to get down and play this season, as I've had my time filled with the arrival of a new little daughter and my son's activities in Cub Scouts and his soccer league, but I still keep my mind in the game, still planning what sort of league I will eventually have, planning out a non-electric miniature football game, and contemplating how to manage a fast-play system to allow for a full season with a large league or even a 16-20 team league, and I thought of a scheme by which you use linescore/offensive stat cards.

Prepare cards, each one with a linescore and the basic offensive stats (total yards offence, yards passing/running, TDs, FGs, INTs) for one team from any football game from any league. When you have enough for a large deck or two decks, shuffle them and, for any two teams you match up, draw a card for each. Whichever team has the higher scorecard is your winner. The results are wholly random and can decide a game as a close win, a blowout, or a tie depending on final scores after four quarters (each card should all be four-quarter games) For tie games, you draw from another deck of overtime scores, which can either be sudden death or the NCAA system of alternating possessions, and it's about a minute a matchup. You can draw results for the whole league for each week in less than an hour, reserving your "home" team matchups and one to four (or however many you like) matchups for full play "games of the week". Playoff and championship games would, of course, be full live play contests.

Last edited by Orleanian In Exile : 11-14-2010 at 01:32 AM.
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