Quote:
Originally Posted by WEIRDWOLF
I still really like the pasing version that the NHFL uses. You throw the ball to a spinner target, pull the target off the ball sized magnet and then run to the spot of the target which was placed a certain distance from the reciever using sticks. Sounds complicated but its not. Execution of both the pass and the run to the catch proves to be daunting however there are many who have masterd it. I think it combines the best of both worlds, allows for INTs and simulates passing at its utmost. You see alot more of short comebacks instead of straight down the sidelines type passes. In many ways the routes now resemble noticeable pass patterns rather then random meanderings. I still use the random meandering method cause I suck at it.
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We have toyed with an idea to expand on this. If you hit the target (make a good pass), you use the smallest stick for the distance required for the WR to cover to get to the ball.
However, if you miss the target (bad pass), you still have a chance to complete the pass but you must use the longer stick for a longer distance to replicate a poorly thrown pass. We figured that some bad passes are made and still completed...so we thought we'd try to accomplish the same idea in the game.
Thoughts?