02-22-2007, 08:55 PM
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MWHHEFL Rules
MWEFL 2007 Pro Season
EQUIPMENT - Roster Limit = 44
- 4.0 grams max (Miggle / Tudor, BB, ff.com, customs): 1 strip of magnetic paper/tape may be added to compete with the weight of ff.coms.
- Height = ff.com's "Blitzer" (unmodified - 2 MAX)
- Width = Fab5 DB (unmodified)
- Length = BB CVR / OL (unmodified - 2 MAX)
- Pose MUST BE a natural football pose. Hyper-extended arms or legs not allowed.
- 2 Boats MAX - 1 OFFENSE & 1 DEFENSE
- ITZs allowed anywhere on DEFENSE; OL and QB only on OFFENSE.
- Strategy Divider with gaps!!!
- 1 Magnet on DEFENSE (20yds MIN, 30yds MAX)
- Passing = TTQB only! No PE sticks.
- Kicking = TTQB, Kicking cards or dice.
- Gameboards = Nothing smaller than a Model 620 with or without field cover.
GAME PLAY - Four (4) Quarters, 12 plays each; 3 TOs each per half that add plays regardless.
- Setup: :45secs OFFENSE, extra :15secs DEFENSE
- OFFENSE must callout at least 3 WRs/TEs within :30secs; WRs must have gap between them to prevent "illegal" pick; 3 RBs allowed on “Goal To Go” or on any 4th and 2 or less situations – but team must be losing; QB cannot push; RBs cannot be pushed from behind!
- At least 2 DL must match-up on an OL; max 2 in a gap on the LOS, otherwise LBs can gap if 5yds deep; can Angle/Adjust/Motion anyone but DL regardless of depth.
- Pre-Snap: OFFENSE gets 0, 1 or 2 Angles/Adjustments (NO Motions!) with anyone but OL, to include QB into/out of Shotgun and QB Substitution; DEFENSE can match, but ALWAYS gets 1 A/A even if OFFENSE does nothing. (:10secs MAX each team)
- QB Substitution: switching from mobile to stationary base and vice versa. Defense gets no reaction if QB is turned to “run away from Running play.”
- Running: QB must turn away from play if hand-off (QB Push Rule); 3rd RB must turn away if QB Keep; DEFENSE can Read-N-React after a 10yd gain (:10secs MAX each team).
- Passing: :25sec clock starts when OFFENSE starts the board. This is the maximum time the QB has to find an open receiver , replace QB with TTQB and attempt the pass, or “scramble”; may elect to “throw away” ONLY if outside the tackle-box, otherwise scramble or sack at the spot; RBs/WRs can A/A if they are behind the LOS or deeper than Defense.
- QB Scramble: QB may elect to run every down if no receivers are open before Passing time expires. Defense may A/A immediately and upon 10yd gain. ABC tackling on QB on any play!
- Kicking: FGs and EPs uncontested if TTQB; Kick Offs = 35 and 50yd lines; :01sec Hang per 10yds Kick (:04sec MAX); Punts = 15yds from LOS; :01sec Rush + :01sec Hang per 10yds Kick (:04sec MAX); Onside Kicks = D6 to determine zone where ball can be placed; each team may A/A 1 player; if KR recovers, they may A/A the KR only and advance until tackled, OB or scores; if KO team recovers, ball is down at the spot.
- Tackling: FOB on runs B4 10yd stop; ABC on passes, kick returns, punt returns, interception returns and in any instance where the QB has the ball.
- Fumbles: roll dice after every tackle, if any doubles on 2D6 (same color dice) a fumble has occurred; reroll to determine possession - Defense recovers if the sum of all 3D6 is 14 or more.
- Ball is down where Defense stops the board, NOT “back there.”
Playoffs
Top 4 teams have byes; 12@5, 11@6, 10@7, 9@8; lowest seed @ 1; 2nd lowest @ 2; etc.
Pro Bowl
Top 4 players at every position to be drafted by #3 and #4 Coaches after SB. Remaining Coaches will be Asst. Coaches per Qtr i.e. 5 & 6 – 1st Qtr; 7 & 8 – 2nd Qtr; 9 & 10 – 3rd Qtr; 11 & 12 – 4th Qtr.[/list]
Last edited by JIMBO : 02-23-2007 at 10:20 AM.
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