Miniature Football Home  

Go Back   Miniature Electric Football Forums > RULES WORLD, RULES WORLD, RULES WORLD plus Strategies and Formations > General rules posts not specific to a certain rules set
FAQ Members List Calendar Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-29-2008, 02:04 PM
Michigan Joe's Avatar
Michigan Joe Michigan Joe is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Mundelien, IL
Posts: 1,364
Default power or speed

Are your rules biased towards power or speed?

I've reviewed many of the rule sets in this hobby and played at least portions on several. One interesting thing that appears obvious to me is that rules that don't allow stoppages in the board are generally more geared towards power (the ability for you to push your opponent out of the way) vs rules that allow one stop or multiple stoppages start to shift the strategy towards speed. I'm curious to see what other people think.

Power biased rules...In traditional Miggle style rules where the board is turned on and there are no stops or offensive adjustments with the stoppage of the play then power is more critiical than speed because you aren't trying to beat the opponent to a spot on the field, you are trying to push your opponenet out of the way to get the ball to a specific point on the field (I see far more power bases on corner backs than speed bases). The game is usually a "hat on a hat" and these one on one defensive players win be keeping the offense from slipping past them (generally more power is required to do this than speed).

Speed rules...For example, sticks passing is a stoppage before the play on the ball and speed is critical to beat the defensive back to the spot. In MPFL, there are multiple stops and speed is key to beat the opponent to a spot on the field (especially since DBs are required to "release" recievers). Kick-offs generally require speedy returners as they are allowed to adjust after the catch and to run one back the need to zip thru a defense by beating them to spots on the field.

Now with rules that allow zero OR one stoppage, I see somewhat of a hybrid effect and the ability to play with speed or power. For example, by allowing the reciever to adjust after the catch, slow recievers are less likely to break the big ones as fast recievers (but maybe less likely to get off the line of scrimmage). If both traditional or passing sticks are allowed I also can see a scenerio where there is a use case for both power and/or speed recievers. Also, a rule like Mid-ohio has allowing the offense to call pass (QB has it) and stop the board relatively quick and adjust all unengaged offensive players on passes (or pitches/draws) behind the line of scrimmage there is another scenerio where you can play offense with speed rather than power. Lasltly, in shootout rules where the board is stopped once for when a runner reaches 10 yards (and defense is allowed to adjust), speed becomes relavant to chase down the RB or for the RB to break the big one.

Lastly, I believe board WIDTH is also critical in rule set and has a major effect on the need for power or speed. I hope that my personal assessment is interesting and not seen as controversial. With the new rules threads going I thought this would be an interesting topic to discuss and I'm very interested in the vantage point and experience of others.
Joe
__________________
"Ask not what the MFCA can do for you, but what you can do for the MFCA"
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 05:37 PM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.