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Old 12-06-2008, 11:41 PM
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WEIRDWOLF WEIRDWOLF is offline
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Default Miggle 2009 Rules

1.0 TOURNAMENT FORMAT.

The 2009 Miggle Tournament will consist of a Round-Robin Series, Conference Playoffs, Bowl Championship Series, and the Miggle National Championship of Electric Football. Coaches will be assigned to one of eight Divisions (ACC, Big East, Big 10, Big XII, PAC-10, WAC, MWC, and SEC). The top two coaches per conference shall compete in a single possession conference championship, and based on ranking will be declared Bowl eligible, and play in a series of Bowl games, ultimately bringing the winners of those games to the Miggle National Championship Game. Each conference will have a moderator to supervise game play and record scores.

The ranking system shall consist of each coach receiving 2 points for a win, 1 point for a tie, zero points for a loss, and 1 point per touchdown scored in the single elimination games. Total yards gained will be the tiebreaker factor for any ties.

2.0 ROUND-ROBIN SERIES.

All Coaches who have entered as League Champions prior to the deadline will receive priority in terms of placement in Conferences. Registration for all other Coaches will occur at the tournament, with coaches being seeded and placed in Conferences based on the team they are using, their city of origin, or best available location. All games in the Round-Robin Series and Conference Championships will utilize the Single Possession Game Rules; all games in the Bowl Championship Series will be played in Full-Game formats.

3.0 EQUIPMENT

Coaches may only use equipment found in the current Miggle Toys catalog.
Miggle Coaches may bring and use their own figures and bases in the World Championship tournament provided that they meet the following standards:

3.1 FIGURES:

A) Miggle stamped helmet figures (without the base clip hole in the platform) and Miggle stamped Big Men are the only figures allowed in tournament play. EFL, NCAA, and the other football league that starts with a "N" are authorized for use, with stamped helmet players only.

(B) No customization of the figures is allowed. Figures may not be reshaped or altered in any way. Broken or damaged figures are not allowed. All figures will have a number.

(C) Coaches may use any original Miggle factory-painted stamped team. Custom-painted teams are not allowed. No additional paint, glue or other substance may be added to the figure.

(D) Number, name, and insignia water slide decals may be applied to each figure's helmet, jersey, and sleeves in the proper place; so, too, may Miggle’s numbers, chin straps, and face masks be applied to the figures and be used in tournament play.

(E) In all Rounds of Play, each coach may have up to 35 figures. You may use all one color team or, use offense in dark jerseys and defense in white jerseys. Light and dark jerseys must be from the same team. Any combination of 35 is allowed.

3.2 TTQB:

Coaches may bring and use their own TTQBs.
(a) The TTQB must be either the white or yellow plastic model made by Miggle Toys.
(b) Minor tweaking or reshaping of the TTQB and the TTQB handle is permitted.
(c) No other substance or material may be attached to the TTQB.
(d) Each coach is allowed to have a maximum of three TTQBs on hand. If a TTQB breaks during a game, it may be replaced by a new Miggle TTQB.

3.3 BASES:

(a) Only Miggle tournament bases from previous Miggle Super Bowls, plus the new tournament bases distributed at the 2009 Convention and Current line of Pro-Line bases available on Miggle Online Store are allowed.
(b) The base shell may not be altered in any way except to remove any plastic residue that may have remained from the mold.
(c Interchange of shells and dials is allowed, provided the shell and dial are both in the current Miggle Toys catalog.
(d) Prongs may be "tweaked. The prongs may be flashed, pulled, flattened, cut, crimped or completely removed.
(e) Boiled bases are not allowed.
(f) Each base must be properly attached to a figure using the base clips.
(g) No glue or other adhesive may be used on the bases.
(h) No other substances or weight may be attached to the bases.

3.4 FIGURES BY POSITION

(a) On defense, a coach may use any figure at any position.
(b) On offense, a coach must use the "guard" figures at center, left guard and right guard. At left tackle and right tackle, the coach must use either two "guard" figures or two "tackle" figures. The “tackle” figure may also be used at other positions on offense.
(c) The "guard" figure may not be used in any other position on offense.
(d) The classic quarterback figure may not be used at any position other than quarterback.
(e) On offense, offensive linemen must be clearly designated and easily identifiable.

3.5 FOOTBALLS:

Miggle Toys will provide the footballs used in the tournament. Balls will be the white felt or brown and white "Pro Line" footballs only. No other footballs may be used. Cutting, trimming and reshaping of the football is not allowed. No other substance (such as glue or spray) may be applied to the footballs.

3.6 MIGGLE COURTESY TEAM:

Available by prior requests made NO LATER THAN midnight ET of January 20, 2009, as a courtesy, Miggle Toys will provide two bags of team figures (one dark jersey team and one white jersey team), number decals for the figures, one set of 2009 Official Tournament Bases, which includes 12 TTC and 12 rookie bases, and 1 TTQB (with kicking leg) free of charge to any coach who does not bring a tournament-ready team but wishes to compete in the tournament.

Additional equipment can be purchased at the discretion of Miggle Toys and the convention store. Under no circumstances will Miggle Toys be able to supply more than one dark jersey team or one white jersey team to any coach free of charge.

4.0 TOURNAMENT TIMELINE OF KEY EVENTS.

Friday, January 23, 2009:

5pm-7pm: Reception / Mixer / ”Happy Hour”

7pm: Dinner

7:15pm: Opening ceremony "Miggle Game Day Preview" (Enjoy dinner while Dave and Mike regale you with their wit and some great guests!)

8:00pm: Miggle Championship Series Team Draw begins (adults must have order placed before convention and approved by officials) Rookies and Spark Bowlers are welcome to claim their teams at this time as well.

8:30pm: Skills Competition Registration and Rules Distribution

9:00pm: Miggle 2009 Tournament Rules Briefing

9:30pm: Seminars in Game Area and Practice Time

----------Base Tweaking
----------Play Calling
----------TTQB Passing

Coaches may begin to turn teams over to tournament officials for inspection on Friday night. All teams participating in the 2009 Tournament must be received by 8am Saturday morning. Coaches will be given a receipt by an official at registration. Teams will not be re-issued until no earlier than 9:15 Saturday morning. You will not participate in the tournament unless your team is given to the officials for inspection and approval.
Saturday, January 24, 2009:

7:30am: Team Inspections by Series Officials (only) at Game Site

9:30am: "Miggle Game Day" Presentation (Everyone is here!)

10:00am: Miggle 2009 Championship Series Single Possession Tournament Begins

10:00am: Spark Bowl Tournaments Begin

2:30pm: Single Possession Conference Championships (ACC, Big East, Big 10, Big 12, PAC-10, WAC, MWC, and SEC) (Overtime provision if necessary)

3:30pm-6pm: Miggle 2009 Bowl Championship Series at Game Site ("Elite 8")

4:30pm: Junior and Senior Spark Bowls

6pm: Dinner

7pm: Skills competition (Part 1), presented by the MFCA

7pm: Miggle 2009 Bowl Championship Series at Game Site (Final 4”)

8pm- "Green Room Rumble"

Coaches will be allowed to practice with their teams Saturday night.

Sunday, January 25, 2009:

9:30am: Final 2 coaches report to game site. Equipment Inspection for National Championship.

9:00am: Skills Competition Part 2 (must be at finalists by 12 noon)

9:30am: "Miggle Game Day"

9:50am: National Anthem

10:00am: Miggle 2009 Championship Series National Championship Game at Center Stage

11:30am: "Final 2" event Skills Competition for halftime show (30 minutes)

1:00pm: Awards Ceremony

2:00pm: Miggle 2009 Convention ends
5.0 SINGLE POSSESSION GAME RULES.

All games in the Round-Robin Series will be played by these rules. Under these rules, each team will have one possession beginning on the 50-yard line. A possession consists of four downs only. Gaining 10 yards or more does not earn another set of downs. The team that is able to score the most points with its possession wins the game. If neither team scores, then the team gaining the most yardage wins the game. If total yardage and total points are equal after each team has had the ball once, the game ends in a tie. No field goals can be attempted during a single possession game. The rules for "Plays From Scrimmage" in the Miggle Toys 2009 Electric Football World Championship Rules apply. The procedures listed below apply to these games.

5.1 Each game will begin with a coin toss. The winner of the coin toss will choose whether he/she wants to be on offense (Team "A") or defense (Team "B") first. The Coaches will then examine their opponents' players. If both coaches agree that their opponent is playing with "legal" players, the game commences; if one or both coaches want to challenge an opponent's players, they must contact the Official Tournament Judge to rule on the matter.

5.2 To begin the game, Team "A" will place the ball on the 50 yard line, and will have a total of four downs to move the ball as far as it can. There are no first downs in the Round Robin games, and field goal attempts are not permitted. Teams can choose to "drive" towards either goal line, and both teams can drive towards the same goal line if they so desire. Teams must score a touchdown.

5.3 If Team "A" loses the ball via an interception, the ball is considered dead at the line of scrimmage where that play began, and Team "A" is credited with all yardage to that point. Team "B" then takes over at the 50-yard line.

5.4 If Team "A" does not get a touchdown on its four plays, its "score" is the total number of yards it gained on its four plays.

5.5 If Team "A" does score a TD, it has one chance to attempt a 2-point conversion from the opponent's 10-yard line. If Team "A" does not convert its extra point try, the ball is immediately dead. The touchdown play is the last play Team “A” will run from scrimmage, and the field is set up for Team “B” after the 2-point conversion.

5.6 At the conclusion of Team "A's" turn, Team "B" will immediately begin its four downs, starting at the 50-yard line and going in either direction the coach chooses. The same rules apply for Team "B's" turn as for Team "A's."

5.7 If at any time during its turn, Team "B's" yardage at the end of a play surpasses Team "A's" yardage, the game is automatically over and Team "B" is declared the winner. If Team "A" finishes its four downs with negative yardage, Team "B" can win the game simply by finishing any down with any positive yardage. If Team "B" gains no yardage, or negative yardage, after its four plays, the game is considered a tie. (i.e., -5 yards does not beat –7 yards.)

5.8 If Team “B” scores a TD after Team “A” does, it, too, tries a 2-point conversion from the 10-yard line. If one team is ahead 8-6 at this point, that team is declared the winner.

5.9 If total yardage or total points are equal after each team has had the ball once, (including all scoring) or neither team has been able to achieve positive yardage, the game is considered a tie.

5.10 Each victory in the Round-Robin Series is worth two points to the winning team; each tie is worth one point to each team. The two top teams in each Conference with the most points at the end of Round-Robin play will be considered the finalists and move on to the Conference Championships.

5.11 The winning coach must report the results of the game to a Tournament Scorekeeper immediately after the game is completed. If the game finishes in a tie, both coaches are required to report the score. Failure to report a score before the next round of Round-Robin games is played makes the coach(es) liable to receive zero points for that game played.

5.12 Coaches may not seek out or receive help, advice or assistance during any game played in the tournament. This rule also includes any games where coaches may be paired up by the Tournament Committee as Offensive and Defensive Coordinators of one team; even these coaches may not confer in any manner from the opening announcement of play until the final notice that the game is over. Violating this rule puts a coach or coaches in jeopardy of disqualification by the Rules Committee.

5.13 In the Round Robin games, each coach will be given 10 minutes to complete four plays. Once it starts, the clock runs continuously. There are no time-outs and the clock can only be stopped by a referee, judge or official.
__________________
EM-F-er [ěm -f-er] –noun-abr-slang: Electric Miniature Footballer
1. a person/hobbyist/gamer who creates a representation of American Football in a small or reduced scale for competition or show.
2. the majority of forum users on the website, www.miniaturefootball.org

—Idiom
3. One Bad Em-F-er, negative shout out; pertaining to weirdwolf: There goes one bad EM-F-er. I mean he can’t play and ain’t never win nothin’!

 


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