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How do you build your playbook?
Slowly, plays are being developed. It's been a lot of trial and error.
I'm seeing a whole different side to this game. Angles, turns, timing. I'm now looking at this from more of a "physics" perspective. Kind of like pool. If I make two objects collide at certain angles, what will be the result vector? So this is how my playbook is being developed. Although, I have only about 4 palys that seem to be working consistently. |
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