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EF Blocking Article - To Make Holes, or to Bulldoze - (with graphic)
Hard to imagine, but after reading K. Lomax's reply to my scale-sized board post...we finally agree on something.
I have been lobbying to implement line-spacing into the multi-stop system. When watching real NFL games, you will notice that once linemen become engaged with one another, they "stick" regardless of who gets pushed back. The push at the line opens small holes in which running backs must weave their way into. It is also the responsibility of the linebackers to meet the running backs in the hole. This is done through stoppages and cannot be achieved in one-stop p or p due to the read/react element. The prevalent thing happening in EF, are that lines are bunched in too close. Lineman on both sides, but particularly the offensive side are pushing in a wedge, while linebackers are unable to get into the hole to make a tackle. The reason is that due to the shape of the bases (rectangular) there is NO HOLE to run through. A simple spacing of .5" helps to curb the problem. Also, it allows for the center to choose which D-lineman he will double. This stragegy also nullifies the outside blitz as they have a farther distance to travel. This is not possible on a 620 or SB sized board as the WRs have no room to run. A more effective simulation requires games be played on a scale-sized or close to scale-sized gameboard. While lines may be linked at the feet in real FB at the snap, the lineman will soon spread out into their own individual battles with the d-line. Blocking must emphasize opening holes vs bulldozing your opponet while linebackers sit helplessly behind the d-line bases. What do you all think? Last edited by Decal Master : 11-20-2006 at 01:48 PM. |
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